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Loading image: Introducing The Dancing Blossom of Spring’s Renewal, Kavri Shi Shorec Introducing The Dancing Blossom of Spring’s Renewal, Kavri Shi Shorec

Introducing The Dancing Blossom of Spring’s Renewal, Kavri Shi Shorec

Bring forth renewal with Kavri Shi Shorec, the premier supporter with the game's best healing capabilities.

Backstory

"Goddess Sanghalia, grant me the strength to calm these savage beasts."

A daughter of the forest—a dryad hailing from the great forests of the east—Kavri left her home to explore the world and bring home stories to of what lies beyond the forest. Leaving the sheltered world of the forest, and finding herself in a land ruled by animals rather than plants has been a culture shock for her. Nevertheless, her blunt innocence and unflappable empathy have won her many fast friends on her adventures.

Devoted to tranquility and healing, Kavri goes where her friends go, acting as a voice of common sense and moderation on their quests, and helping those she meets to solve their problems and find inner peace.

Pros

  • Dedicated healer who can sustain an entire team.
  • Powerful defensive attacks that can save allies.
  • Arguably the most powerful utility Normal in the game.

Cons

  • Poor offensive capabilities.
  • Ability costs a hefty amount of cards to use.

Gameplay

Wardens allows us to finally include character archetypes that were difficult to implement in dueling games like BattleCON. Though Kavri has been part of the lore and world of Indines for some time, Wardens is the first time we get to see her in direct combat.

Kavri’s ability allows her to recover an ally outside of combat at the cost of 2 cards. While expensive, this lets Kavri’s team come back from any lost combat without risk. As a dedicated healing support, Kavri also packs a large number of defensive support attacks that protect her allies and heal them mid-combat, making her an excellent team player. Of course, this also means that Kavri herself is not self-sufficient and requires the help of her team to provide any value. A lone healer doesn’t pose much of a threat.

Team Role

Kavri is a purely defensive Support character. Whereas most Supporters often have ways to threaten on offense as part of their kits, Kavri’s offensive options are nearly non-existent. On the flip side, Kavri’s defensive options are some of the best in the game, boasting heals, shields, and crowd control on the level of some Tanks. However, unlike those Tanks, these defensive capabilities often target her allies rather than herself. Kavri therefore takes on the role of a pocket healer—able to keep key members of her team alive against all odds.

In order to make the most out of her strengths, Kavri needs someone to support. Ideally, someone who can fight both for themselves and for her. This makes Kavri a natural pair with any Bruiser or Tank with high combat capabilities. Funnily enough, her boyfriend, Pendros, matches that description perfectly!

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Healing Beam

A healer needs their heal. Kavri’s Healing Beam is actually her most offensive option. You read that right—this is her most-damaging attack. Low power aside, Healing Beam’s range and ability to heal are stellar, letting Kavri recover an ally from far away. Since Kavri is often not the one being attacked when Healing Beam is used, the recovery is nearly guaranteed to activate. Wounds are applied after all attacks have been resolved. This means that, so long as Healing Beam hits, Kavri is guaranteed to save an ally from near-death. Of course, in the universe where the opponent doesn’t actually end up wounding her ally, Kavri will get to wound the opponent AND heal her ally. Now that’s a 2-for-1 that we’ll take any day.

Medkit excels when used on a defending Warden who isn’t a target, rendering the fragile downside completely trivial to get around. This artifact, of course, just sustains the entire team and makes them tankier as a result. It can also be used on a fast attack to potentially save a Warden who is about to be killed.

Flash of Light

All of Kavri’s remaining attacks have 0 power, but pack a variety of effects that let them win combats in other unique ways. Attacks with 0 power can still wound enemies as power is only checked if both the attacker and defender hit with their attacks. As long as Kavri hits and the opponent does not, Kavri can still win a combat and punish enemies. Flash of Light does exactly that thanks to both Arced and Crush. With its average speed and wide range, Flash of Light can cover a large area around Kavri and stun opponents out of their slower attacks. This attack’s main advantage is in not using it but in the threat of using it. Once an opponent knows that Flash of Light is a possible response, Kavri’s position on the board is a threat to all slow moves, protecting her team even without having to play it.

Sap is a unique artifact that gives one of the largest power boosts in the game at the cost of not wounding opponents even if the attack wins combat. If combat can’t be won off tricks or speed, just trading with high power is a great way to prevent an ally from being wounded.

Petal Barrier

Kavri’s most powerful attack is also her most defensive. So long as Petal Barrier goes first, allies within S of Kavri simply cannot be hit. The applications of this are amazing. Kavri can use Petal Barrier’s fast speed to protect a nearby ally from any slower attack. More than that, however, Petal Barrier can still work on offense by hitting an opponent and preventing them from hitting back. Similar to Flash of Light, this effectively lets Kavri “win” combats even at 0 power. One cool thing about Petal Barrier is that Kavri is within S of herself, making Petal Barrier the only reliable self-defense tool Kavri has. Of course, now she has to pick between protecting herself or her friends. A tough decision for sure.

Mystery Mirror is an absolutely brutal artifact. It allows the user to swap places with their target, which seems innocuous at first but has many applications—the most powerful of which is the ability to swap an enemy into the middle of your team. If an enemy is isolated, Mystery Mirror can be an easy way to punish them by getting them off a point while also placing them into a dangerous position.

Boop (Normal)

The star of the show. It would not be incorrect to say that Boop is half the reason you’d put Kavri on your team. That’s just how strong it is. With amazing range, fast speed, and Arced, there’s no doubt about it—if you want this attack to hit, it will. Once it does, the Push up to S gives you a ton of flexibility. Do you cause a collision, throw them off a point, position for an Assist, make them miss, or all of the above? With proper positioning, Boop basically wins most interactions on defense AND offense, especially when artifacts get involved. The only limit is your tactical prowess!

Fancy Hat is a niche yet impressive artifact that redirects attacks to the user. While all Wardens can redirect attacks using the blocking rules, Fancy Hat forces a redirect despite not being between the attacker and their intended target. Use it to save allies from certain death or just sacrifice a less useful Warden to protect a more important ally.

Conclusion

Kavri’s defensive prowess is nearly unmatched, letting her protect and support an entire team on her own. Thanks to her ability and multiple heals, she can help wounded Wardens back on their feet in a matter of seconds, turning her team into an unrelenting force while she’s in play. All they have to do is protect her in return.

Learn more about the game Wardens on Gamefound!

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