Guidelines for Strategy Game Design

A functional and lightweight game design manual by Level 99's D. Brad Talton Jr,
on how to create tense, dynamic, decision-driven games.

§ 5.5 - Setup is pleasant and intuitive.

§ 5.5 - Setup is pleasant and intuitive.

§ 5.5 - Setup is pleasant and intuitive.

The game should be set up without requiring understanding of its play.

For many players, setup is an instructional time when they learn what components are in play and how they move.

Where possible, setup should mirror play. This means that the motions that are taken during setup will be motions that the players will repeat during the game as part of their strategies.

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