Episodes

New Level Cap Podcast - Episode 36 | Licensing Q&A

New Level Cap Podcast - Episode 36 | Licensing Q&A

Episode 36 (Recorded on September 10)

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“Licensing Q&A”

Summary:

Marco invites Jackie back for another round of questions from YOU! How do you sign licenses? What are some considerations you have to make when signing them? Why is Marco singing Christmas songs? All this and more on this episode of the podcast!

  1. You asked your questions and we answer them! Simple as that!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 35 | Role-Playing Games

New Level Cap Podcast - Episode 35 | Role-Playing Games

Episode 35 (Recorded on September 3)

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“Role-Playing Games”

Summary:

Marco and Brad take on the roles of podcast hosts who talk about RPGs. Whether it be rocket-propelled grenades, or Rated PG, these hosts are gonna roll some 20's and hopefully crit their way to proper explanations!

  1. The term RPG has evolved to mean many things over the past few years, but for this podcast, let's talk about narrative/story-focused games that one can play with their friends, often using nothing more than pen, paper, and their imaginations.

  2. Rather than classifying games based on their core resolution mechanic, it's probably better to talk about them in terms of their focus. Is it combat, story-telling or something else entirely?

  3. Brad talks about Mystic Empyrean, an RPG from Level 99 Games where the main focus is crafting; be that the world or your characters!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 34 | Shovel Knight

New Level Cap Podcast - Episode 34 | Shovel Knight

Episode 34 (Recorded on August 26)

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“Shovel Knight”

Summary:

We told you you'd dig it! Shovel Knight's been announced, so Chris and Marco go on a deep dive. What are the season updates? How do the characters play? This and more on this episode!

  1. Exceed is expanding and we expect to have Shovel Knight done and shipped by Q4.

  2. We introduce special changes to this season, including character-unique card backs and force specials!

  3. Chris and Marco break down their top 3 favorite characters from Exceed Shovel Knight.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 33 | EVO 2019

New Level Cap Podcast - Episode 33 | EVO 2019

Episode 33 (Recorded on August 20)

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“EVO 2019”

Summary:

You asked for it! Marco brings on Chris to talk about EVO. Find out the future of EXCEED, some funny stories, and what the most OP move in Rock-Paper-Scissors is on this episode!

  1. EVO was great and we spent a lot of time doing demos of EXCEED.

  2. Chris spent some time competing in a tournament and has some stories about the VIP booth.

  3. Expect to see a lot of things for EXCEED in the future!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 32 | Gen Con 2019

New Level Cap Podcast - Episode 32 | Gen Con 2019

Episode 32 (Recorded on August 12)

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“Gen Con 2019”

Summary:

Brad's back from Gen Con and Marco's here to ask him about all the stuff that happened! What does one do at Gen Con? What did Brad do at Gen Con? Why was he in the box!? Listen to find out!

  1. Gen Con is often a time to show off what we have and meet with all sorts of people.

  2. Brad spent a lot of his time in meetings.

  3. Overall, there's a lot of exciting things that we can't wait to tell you all about.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 31 | Marco Mailbag

New Level Cap Podcast - Episode 31 | Marco Mailbag

Episode 31 (Recorded on August 6)

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“Marco Mailbag”

Summary:

It's the Marco Mailbag (half) Hour! Since everyone was at Gen Con/EVO, Marco did this podcast by himself! He answers some of your hot-baked questions. We hope you like his answers!

  1. Marco answers your questions!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 30 | Organized Play

New Level Cap Podcast - Episode 30 | Organized Play

Episode 30 (Recorded on July 29)

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“Organized Play”

Summary:

Time to get organized! Marco brings on organizer master D AKA tirankin (or Daniel Zeiger for short) to talk about organized play and how you can start your own scene. Tips, tricks, puns and memes await you in this episode!

  1. Daniel has been doing Organized Play over at Madness in Texas for over 2 and a half years.

  2. Simply put, Organized Play is a program where you can play games, and earn rewards while doing so, but it can be so much more rewarding than that, especially for the organizer.

  3. Remember to find an arrangement that works for you. Organized Play is about playing games you enjoy with others. It's not some sort of job/responsibility.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 29 | Inspiration in Design

New Level Cap Podcast - Episode 29 | Inspiration in Design

Episode 29 (Recorded on July 22)

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“Inspiration in Design”

Summary:

What inspires you? Brad and Marco bring in Julian for a talk about what influences affect our game design and world building. What things did we take from to make the world of Indines? What are the state of our current game projects? All these and more in this episode!

  1. When we design, our influences are often numerous. For example, the World of Indines itself drew a decent chunk from properties like Final Fantasy, Fullmetal Alchemist, and even Harry Potter!

  2. Inspiration, whether we like it or not, is often the impetus we have when entering any creative endeavor.

  3. It is therefore important to be aware of one's possible sources of inspiration; not only to have a "reserve" of cool ideas, but also to avoid simply copying what already exists.

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You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 28 | Reads VS Logic

New Level Cap Podcast - Episode 28 | Reads VS Logic

Episode 28 (Recorded on July 17)

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“Reads VS Logic”

Summary:

Brad and Marco discuss the concepts of reading and logic in the context of fighting games, especially our games: EXCEED and BattleCON. Is one better than the other? Listen to this episode and find out!

  1. Reads-based players are often characterized by playing moves after guessing what the opponent’s move is. The point is that they play on mix-ups and capitalize on opponents being predictable.

  2. Logic-based players don’t have time for those things. They play the best card in the correct situation. They tend to like overly safe moves and “punish” people for not playing “optimally.”

  3. It’s an understanding of your player and your game. Reads VS Logic might not be the paradigms your game revolves around, but the mere identification of the paradigms in your game is important.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 27 | Empyreal Discussion

New Level Cap Podcast - Episode 27 | Empyreal Discussion

Episode 27 (Recorded on July 10)

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“Empyreal Discussion

Summary:

Marco and Brad bring on Trey, designer of Empyreal, to talk about the game's current status and when it's shipping. Listen to this episode for fun, weird board game pitches, and Marco constantly calling people the wrong name!

  1. Empyreal's factory proof came in and it looks great. You can watch Brad and Trey unpack it here: https://youtu.be/x5PzHnl0vdo

  2. Empyreal should be hitting your doorstep by October, based on our estimates.

  3. There were some decently major gameplay changes made to Empyreal in the last update (such as preventing you from building your 3rd row until the 2nd row is finished). These were done to facilitate a better and more fun game experience.

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You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 26 | Lore Mailbag

New Level Cap Podcast - Episode 26 | Lore Mailbag

Episode 26 (Recorded on July 2)

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“Lore Mailbag”

Summary:

Marco brings in lore master Julian to answer some of your hot-baked lore questions! We discuss the "core principles" of the World of Indines and get to the hard-hitting questions such as "Who would win in a fight between Greyheart, Malephaise, or Batman with infinite prep time?"

  1. As a world, Indines tends to bring focus on a character's individuality. Each character is unique and has their own stories to tell.

  2. In line with this, Indines also highlights that one's alignment or virtue is a choice one makes. There's no such thing as an "evil" race. Individuals are good or bad based on their actions. Everyone can be redeemed, but everyone can fall, too!

  3. This brings us to the last point. Characters aren't static. They evolve and change, much like real people do. The annoying snot-nosed bratty character in one game could easily be the "wise sage" a few games down the line.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

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Music provided by Wesley Slover

New Level Cap Podcast - Episode 25 | Development Burnout

New Level Cap Podcast - Episode 25 | Development Burnout

Episode 25 (Recorded on June 25)

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“Development Burnout”

Summary:

Marco and Brad answer a listener question about burnout. What is burnout and how is it "plaguing" our modern world today? How does it apply to the work of game development? What are the things we can do to help deal with and avoid it? All these and more on this episode!

  1. Burnout is something that anyone who has worked will understand. Frustrations and stress build up to the point where you no longer feel like continuing.

  2. In our work, this often comes during the development phase, where a lot of work is put into constant iteration and the testing of said iterations.

  3. Ultimately, it's important to remember that work, even game-related, isn't all there is to life. A balanced, healthy lifestyle can help avoid burnout. However, should you actually need help dealing with it, there is absolutely no shame in seeking help from a medical professional.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 24 | Design & Development

New Level Cap Podcast - Episode 24 | Design & Development

Episode 24 (Recorded on June 17)

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“Design & Development”

Summary:

Marco and Brad try out something new. In this episode, we answer a fan-submitted question about design & development. How does the development process affect a game's design/concept? Does a design get shaped by the development process? Find out by listening!

  1. In short, one of the main reasons behind development is to help iron-out the game's design.

  2. Many of our playtesters will be able to tell you that some things in our games exist primarily because they found/pioneered an emergent strategy that was kept by the development team.

  3. While this can be good, a lack of clarity can lead to a lot of confusion and lost direction.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 23 | Licensing Expo

New Level Cap Podcast - Episode 23 | Licensing Expo

Episode 23 (Recorded on June 12)

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“Licensing Expo”

Summary:

Brad’s back from Licensing Expo! Marco’s here to ask all the hot-baked questions about what happened. Who did they talk to? What’s a Licensing Expo? What happens there? Will we make Trolls EXCEED? Find out by listening!

  1. Licensing Expo is an event where brand-owners talk to manufacturers.

  2. Given that we’re in the board gaming space, things can be quite tough, considering that most brand-owners expect you to produce a large number of units.

  3. We talked to a lot of brands, including Konami, the Rubik’s Cube people, Dark Horse, and more!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 22 | Future Development

New Level Cap Podcast - Episode 22 | Future Development

Episode 22 (Recorded on April 16)

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“Future Development”

Summary:

Brad and Marco go to a simpler time, where our podcast was more about updates and us rambling about Level 99 Games for a bit. In this episode, we discuss EXCEED licenses, future game development, as well as our hopes for some Level 99 Games products.

  1. EXCEED is going to be receiving yearly releases with each release being around 12-14 characters.

  2. To help with this, we've also begun creating dev tools to help in creating and balancing our games, including an EXCEED card interaction simulator.

  3. We're excited for the future of Level 99 Games, including Pixel Tactics Adventure, our new EXCEED Seasons, and much more!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

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New Level Cap Podcast - Episode 21 | BattleCON Rules Talk

New Level Cap Podcast - Episode 21 | BattleCON Rules Talk

Episode 21 (Recorded on May 28)

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“BattleCON Rules Talk”

Summary:

Brad and Marco give you a sneak peek into the things we're doing for BattleCON Unleashed. This includes exciting fixes and clarifications to the rules and graphic design of the game. Plus, listen to find out how trying to create the "final" version of a game can be challenging, but rewarding!

  1. Given that this is a good chance for us to do so, we're doing a wording and templating pass across most, if not all, BattleCON's cards.

  2. The goal of these changes are mostly to improve the game's clarity and consistency. We want you to not have to wonder about how an effect resolves, so that you can get back to playing ASAP.

  3. We're standardized a lot of the wording and have included new Keywords that are just more intuitive. For example, "move directly" is now called "Teleport", easily conveying the type of movement it actually is!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

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Music provided by Wesley Slover

New Level Cap Podcast - Episode 20 | BattleCON Lore Development

New Level Cap Podcast - Episode 20 | BattleCON Lore Development

Episode 20 (Recorded on May 22)

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“BattleCON Lore Development”

Summary:

Marco brings in lore extraordinaire, Julian, to talk about the importance of stories in games as well as the challenges behind bringing the lore of BattleCON together. Ever wondered who'd make a great buddy cop duo? How about the nature of jeans in Indines? Listen to find out!

  1. Story can provide context, reward, and investment in a game. Making sure you have an interesting and engaging story is key to getting players into your game.

  2. BattleCON Unleashed and the grand chronicle have led to the need for the scattered Indines lore to finally be collected. There's a lot of things, and not everything will "make the cut" so to speak.

  3. There's a lot of things we never expected or even realized, including small tidbits like a large number of our characters being actually fan-made!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

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Music provided by Wesley Slover

New Level Cap Podcast - Episode 19 | Pixel Tactics Development

New Level Cap Podcast - Episode 19 | Pixel Tactics Development

Episode 19 (Recorded on May 13)

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“Pixel Tactics Development”

Summary:

Marco and Brad talk about a game we don't talk about often enough: Pixel Tactics! Find out about its history, how it developed from a "one-off" mini-game to one of our longest-running series. We discuss the challenges of this transition and some of the development thoughts that go into the game's balance.

  1. Pixel Tactics was originally a stand-alone game in our mini-game library. It has since become a long-running series with at least 5 games and more to come in the future!

  2. This led to a few "growing pains" that have colored the game's development. The first game introduced a variety of powerful effects that were hard to build-on. This is compounded by the lack of an internal balancing mechanism (like Mana in typical card games).

  3. In the end, the way Pixel Tactics developed meant that we had to get creative with how we solved problems, resulting in a game system filled to the brim with fun combos and an emphasis on card advantage and tempo.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 18 | BattleCON Balance

New Level Cap Podcast - Episode 18 | BattleCON Balance

Episode 18 (Recorded on May 8)

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“BattleCON Balance”

Summary:

Marco enlists the help of lead balancer Daniel to talk about balancing BattleCON. What is our goal when adjusting a character? Is it important that they're all S tier tournament viable? What do we usually look at when balancing? Find out the answers in this episode!

  1. The goal of balance is to make everyone viable; not exactly tournament viable. Some match-ups may be 40-60's or 30-70's, but your player skill can still influence the final outcome.

  2. Generally, BattleCON balance falls in the middle of "have a kit that can deal with anything" and "have a kit that emphasizes your strong gimmick."

  3. Characters like Kaitlyn, Arec, and Ottavia have been fixed and are looking balanced, while certain characters like Sagas continue to present a problem in terms of balance and clarity.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

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New Level Cap Podcast - Episode 17 | Delivering Experiences

New Level Cap Podcast - Episode 17 | Delivering Experiences

Episode 17 (Recorded on April 30)

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Branching Paths (Seventh Cross Narrative Episode): https://www.youtube.com/watch?v=KdgaXNXZZ0U

“Delivering Experiences”

Summary:

Your good good design boys, Brad and Marco, talk about crafting and delivering a good gaming experience. How important is it to a successful game? Is trying to provide the widest experience the best way to go? Find out by listening to this episode!

  1. The experience IS the game. If you do not nail it down just right, it will be hard to say that you've made a good game.

  2. Be focused. Understand the experience you want to provide and trim anything that doesn't contribute to it.

  3. In the end, remember the following: it's about providing the experience; not an emulation. You create a game that gives people the joy of playing Dark Souls. You don't make a game that tries to exactly replicate every piece of minutia that Dark Souls has.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover