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New Level Cap Podcast - Episode 28 | Reads VS Logic

New Level Cap Podcast - Episode 28 | Reads VS Logic

Episode 28 (Recorded on July 17)

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“Reads VS Logic”

Summary:

Brad and Marco discuss the concepts of reading and logic in the context of fighting games, especially our games: EXCEED and BattleCON. Is one better than the other? Listen to this episode and find out!

  1. Reads-based players are often characterized by playing moves after guessing what the opponent’s move is. The point is that they play on mix-ups and capitalize on opponents being predictable.

  2. Logic-based players don’t have time for those things. They play the best card in the correct situation. They tend to like overly safe moves and “punish” people for not playing “optimally.”

  3. It’s an understanding of your player and your game. Reads VS Logic might not be the paradigms your game revolves around, but the mere identification of the paradigms in your game is important.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 27 | Empyreal Discussion

New Level Cap Podcast - Episode 27 | Empyreal Discussion

Episode 27 (Recorded on July 10)

Pre-order Empyreal: https://tinyurl.com/BuyEmpyreal
Empyreal Video: https://youtu.be/giFNjBpqiGw

Send your questions here: https://forms.gle/5UN3AHay437FkDE28

“Empyreal Discussion

Summary:

Marco and Brad bring on Trey, designer of Empyreal, to talk about the game's current status and when it's shipping. Listen to this episode for fun, weird board game pitches, and Marco constantly calling people the wrong name!

  1. Empyreal's factory proof came in and it looks great. You can watch Brad and Trey unpack it here: https://youtu.be/x5PzHnl0vdo

  2. Empyreal should be hitting your doorstep by October, based on our estimates.

  3. There were some decently major gameplay changes made to Empyreal in the last update (such as preventing you from building your 3rd row until the 2nd row is finished). These were done to facilitate a better and more fun game experience.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 26 | Lore Mailbag

New Level Cap Podcast - Episode 26 | Lore Mailbag

Episode 26 (Recorded on July 2)

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“Lore Mailbag”

Summary:

Marco brings in lore master Julian to answer some of your hot-baked lore questions! We discuss the "core principles" of the World of Indines and get to the hard-hitting questions such as "Who would win in a fight between Greyheart, Malephaise, or Batman with infinite prep time?"

  1. As a world, Indines tends to bring focus on a character's individuality. Each character is unique and has their own stories to tell.

  2. In line with this, Indines also highlights that one's alignment or virtue is a choice one makes. There's no such thing as an "evil" race. Individuals are good or bad based on their actions. Everyone can be redeemed, but everyone can fall, too!

  3. This brings us to the last point. Characters aren't static. They evolve and change, much like real people do. The annoying snot-nosed bratty character in one game could easily be the "wise sage" a few games down the line.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 25 | Development Burnout

New Level Cap Podcast - Episode 25 | Development Burnout

Episode 25 (Recorded on June 25)

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“Development Burnout”

Summary:

Marco and Brad answer a listener question about burnout. What is burnout and how is it "plaguing" our modern world today? How does it apply to the work of game development? What are the things we can do to help deal with and avoid it? All these and more on this episode!

  1. Burnout is something that anyone who has worked will understand. Frustrations and stress build up to the point where you no longer feel like continuing.

  2. In our work, this often comes during the development phase, where a lot of work is put into constant iteration and the testing of said iterations.

  3. Ultimately, it's important to remember that work, even game-related, isn't all there is to life. A balanced, healthy lifestyle can help avoid burnout. However, should you actually need help dealing with it, there is absolutely no shame in seeking help from a medical professional.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 24 | Design & Development

New Level Cap Podcast - Episode 24 | Design & Development

Episode 24 (Recorded on June 17)

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“Design & Development”

Summary:

Marco and Brad try out something new. In this episode, we answer a fan-submitted question about design & development. How does the development process affect a game's design/concept? Does a design get shaped by the development process? Find out by listening!

  1. In short, one of the main reasons behind development is to help iron-out the game's design.

  2. Many of our playtesters will be able to tell you that some things in our games exist primarily because they found/pioneered an emergent strategy that was kept by the development team.

  3. While this can be good, a lack of clarity can lead to a lot of confusion and lost direction.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 23 | Licensing Expo

New Level Cap Podcast - Episode 23 | Licensing Expo

Episode 23 (Recorded on June 12)

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“Licensing Expo”

Summary:

Brad’s back from Licensing Expo! Marco’s here to ask all the hot-baked questions about what happened. Who did they talk to? What’s a Licensing Expo? What happens there? Will we make Trolls EXCEED? Find out by listening!

  1. Licensing Expo is an event where brand-owners talk to manufacturers.

  2. Given that we’re in the board gaming space, things can be quite tough, considering that most brand-owners expect you to produce a large number of units.

  3. We talked to a lot of brands, including Konami, the Rubik’s Cube people, Dark Horse, and more!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast - Episode 22 | Future Development

New Level Cap Podcast - Episode 22 | Future Development

Episode 22 (Recorded on April 16)

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DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Future Development”

Summary:

Brad and Marco go to a simpler time, where our podcast was more about updates and us rambling about Level 99 Games for a bit. In this episode, we discuss EXCEED licenses, future game development, as well as our hopes for some Level 99 Games products.

  1. EXCEED is going to be receiving yearly releases with each release being around 12-14 characters.

  2. To help with this, we've also begun creating dev tools to help in creating and balancing our games, including an EXCEED card interaction simulator.

  3. We're excited for the future of Level 99 Games, including Pixel Tactics Adventure, our new EXCEED Seasons, and much more!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

Level Cap Podcast: Episode 93

Level Cap Podcast: Episode 93

Episode 93 (Recorded on October 22)


BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"Why did you subject everyone to this?”

  1. Brad’s back from Japan!

  2. What We've Been Doing: The Messenger and Fell Seal: Arbiter’s Mark

  3. The Pipeline: The Future of Level 99 Games

    • Marco and Brad aren't that sad about BattleCON's last Kickstarter

    • But BattleCON means a lot to all of us

    • Level 99 Games has a few more games to publish

    • Seventh Cross and Millennium Blades: Collusion are coming next!

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 76

Level Cap Podcast: Episode 76

Episode 76 (Recorded on June 22)

DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"Dad of Boy."

  1. Time Vampires and Facebook

  2. What we've been doing: Work and Roguelikes (what did you expect?)

  3. The Pipeline: Seventh Cross is Locked in!?

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 51

Level Cap Podcast: Episode 51

Episode 51 (Recorded on January 2)

"Australia, you scary."

  1. The dangers of Australian life
  2. What We've Been Playing: Pokken Tournament and Deep Space Derelicts
  3. Cameron Talks About Development
  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 50

Level Cap Podcast: Episode 50

Episode 50 (Recorded on December 27)

"Teach read Marco."

  1. Holidays and No Brad
  2. What We've Been Playing: Elder Scrolls Online and Krosmaga
  3. Cameron Talks About Development
  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 49

Level Cap Podcast: Episode 49

Episode 49 (Recorded on December 15)

"We're the citizens of kane podcasts."

  1. Citizen Kane and Anime Cons
  2. What We've Been Playing: Zelda Breath of the Wild & Heat Signature
  3. Brad Talks about Development: Empyreal & Mystic Empyrean
  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover