Collusion

New Level Cap Podcast: Episode 6 | Matrices & Payoffs

New Level Cap Podcast: Episode 6 | Matrices & Payoffs

Episode 6 (Recorded on Feb 5)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Matrices & Payoffs”

Summary:

Brad goes full Donald on this new episode! He and Marco talk about Decision Matrices and how they are informed by the various "benefits" or "payoffs" you get from giving certain inputs!

  1. All games make use of this structure. Player inputs are "fed" into the decision matrix and there are assigned payoffs mapped to those decisions.

  2. Matrices & Payoffs ultimately determine how people choose to interact with the game. Certain huge payoffs may incentivize a certain type of play.

  3. This can be a good tool for adjusting the play experience without inherently changing the mechanical interactions between entities in your game.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 87

Level Cap Podcast: Episode 87

Episode 87 (Recorded on September 11)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"This is nightmare fuel.”

  1. Special Guest Fabio

  2. What We've Been Doing: Dead Cells, Spider-Man, and Gaming Hardware

  3. The Pipeline: MB Collusion Updates

    • Collusion is a bit bigger than set rotation

    • It has a new game mode

    • It features 6 new characters

    • Money VP has been replaced by a "Request" mechanic

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover