New Level Cap Podcast: Episode 11 | Replayability

New Level Cap Podcast: Episode 11 | Replayability

Episode 10 (Recorded on March 7)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“News @ 99”

Summary:

Marco and Brad give you the Level 99 Games news and all things otherwise! Learn about our current project status and our plans for future games!

  1. Millennium Blades was a smashing success and we want to involve our fans in more design-related aspects during our projects.

  2. Empyreal and BattleCON Unleashed face some delays due to art.

  3. Future projects are coming, including more Pixel Tactics and Seventh Cross!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast: Episode 10 | News @ 99

New Level Cap Podcast: Episode 10 | News @ 99

Episode 10 (Recorded on March 7)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“News @ 99”

Summary:

Marco and Brad give you the Level 99 Games news and all things otherwise! Learn about our current project status and our plans for future games!

  1. Millennium Blades was a smashing success and we want to involve our fans in more design-related aspects during our projects.

  2. Empyreal and BattleCON Unleashed face some delays due to art.

  3. Future projects are coming, including more Pixel Tactics and Seventh Cross!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast: Episode 9 | Co-Op In games

New Level Cap Podcast: Episode 9 | Co-Op In games

Episode 9 (Recorded on Feb 28)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Co-Op In Games”

Summary:

Marco and Brad talk about cooperative games and how coordination becomes very important in delivering a good experience! Listen to learn more!

  1. Co-op games are usually fully-cooperative or semi-cooperative.

  2. Some cooperative games simply take a single player game and “chop it up” to increase the number of players.

  3. This can be problematic as the full information means that an “alpha player” can step-up and essentially play the whole game for everyone.

  4. Truly great cooperative games require players to coordinate in order to achieve their goals, making “alpha players” less of an issue.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast: Episode 8 | Playtesting

New Level Cap Podcast: Episode 8 | Playtesting

Episode 8 (Recorded on Feb 21)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj
Follow John at: https://twitter.com/DasBrieger
Pre-order Cartographers here: https://www.thunderworksgames.com/cartographers.html

“Playtesting”

Summary:

Marco and Brad bring on special guest John Brieger to talk about playtesting and certain practices you should consider when doing it!

  1. Invitation - Getting the right testers and considering your target audience is important.

  2. Direction - As the moderator, it is important that you’re testing with a purpose in mind.

  3. Reception - Understand that your players always give you good feedback. Just don’t take it at face value. Learn how to dissect it and get to the core issues.

  4. Iteration - Playtesting is about doing things again and again. However, remember that big sweeping changes aren’t the only way to iterate. Small changes matter, too!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast: Episode 7 | Game Difficulty

New Level Cap Podcast: Episode 7 | Game Difficulty

Episode 7 (Recorded on Feb 8)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Game Difficulty”

Summary:

Ore no turn! Marco goes full Yu-Gi-Oh while Brad breaks the embargo on Dark Souls and Kingdom Hearts in order to talk about game difficulty. How do you adjust difficulty in your games? Listen to find out!

  1. All games will have difficulty in them, to varying degrees. Whether we choose to manipulate and consider it in our designs is up to us. Hint: You probably should.

  2. There are 3 “common” kinds of difficulty: Number Difficulty, Skill Difficulty, and Route Difficulty. Implementing them correctly is important as they could easily lead to frustration.

  3. Your game’s difficulty can be looked at in two ways: are players mean to bump against the difficulty or to ride with it? That is to say: is it Dark Souls or Kingdom Hearts?

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.

Music provided by Wesley Slover

New Level Cap Podcast: Episode 6 | Matrices & Payoffs

New Level Cap Podcast: Episode 6 | Matrices & Payoffs

Episode 6 (Recorded on Feb 5)

Millennium Blades Kickstarter: https://goo.gl/fk4Vqg
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Matrices & Payoffs”

Summary:

Brad goes full Donald on this new episode! He and Marco talk about Decision Matrices and how they are informed by the various "benefits" or "payoffs" you get from giving certain inputs!

  1. All games make use of this structure. Player inputs are "fed" into the decision matrix and there are assigned payoffs mapped to those decisions.

  2. Matrices & Payoffs ultimately determine how people choose to interact with the game. Certain huge payoffs may incentivize a certain type of play.

  3. This can be a good tool for adjusting the play experience without inherently changing the mechanical interactions between entities in your game.

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

New Level Cap Podcast: Episode 5 | Headwinds & Tailwinds

New Level Cap Podcast: Episode 5 | Headwinds & Tailwinds

Episode 5 (Recorded on January 30)

Millennium Blades Kickstarter Preview: https://www.kickstarter.com/projects/level99games/1480130203?ref=645213&token=1c9cc4c7
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Headwinds & Tailwinds”

Topic List:

  1. What are Headwinds and Tailwinds?

  2. What are some examples?

  3. How can they positively/negatively impact an experience?

Can’t listen right now? Download a copy of the show outline by CLICKING HERE!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

New Level Cap Podcast: Episode 4 | Transmedia Adaptations

New Level Cap Podcast: Episode 4 | Transmedia Adaptations

Episode 4 (Recorded on January 25)

Millennium Blades Kickstarter Preview: https://www.kickstarter.com/projects/level99games/1480130203?ref=645213&token=1c9cc4c7
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Transmedia Adaptations”

Topic List:

  1. What are Transmedia Adaptations?

  2. What are some examples?

  3. Case Study: Batman.

We do not own any of the Batman images used. Batman and all related media belong to their rightful owners.

Can’t listen right now? Download a copy of the show outline by CLICKING HERE!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

New Level Cap Podcast: Episode 3 | Flexibility of Use

New Level Cap Podcast: Episode 3 | Flexibility of Use

Episode 3 (Recorded on January 16)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK (ORGANIZED PLAY): https://discord.gg/XKY2aYj

“Flexibility of Use”

Topic List:

  1. What is Flexibility of Use?

  2. What are some examples?

  3. What are their advantages?

  4. What are their pitfalls?

Can’t listen right now? Download a copy of the show outline by CLICKING HERE!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

New Level Cap Podcast: Episode 2 | Branching-Path Mechanics

New Level Cap Podcast: Episode 2 | Branching-Path Mechanics

Episode 2 (Recorded on January 9)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj

“Branching-Path Mechanics”

Topic List:

  1. What are Branching-Path Mechanics?

  2. How are they used?

  3. What are their advantages?

  4. What are their pitfalls?

Can’t listen right now? Download a copy of the show outline by CLICKING HERE!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

New Level Cap Podcast: Episode 1

New Level Cap Podcast: Episode 1

Episode 1 (Recorded on December 29)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj

“Purpose in Design”

Topic List:

  1. What’s a Design Philosophy?

  2. What’s our Design Philosophy?

  3. Who is the typical Level 99 Games fan?

  4. What are we going to make in 2019?

  5. What is this show?

Can’t listen right now? Download a copy of the show outline by CLICKING HERE!

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 99

Level Cap Podcast: Episode 99

Episode 99 (Recorded on November 27)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"The Cringe is the crave.”

  1. Songs in Japan

  2. Marco and Brad countdown their Top 5 Podcast Moments

  3. Level Cap Podcast will come back next year with a new a format

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 98

Level Cap Podcast: Episode 98

Episode 98 (Recorded on November 20)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"Okay, we’re done.”

  1. Marco sings even more openings!

  2. Game Club: Exploration Games

  3. The Pipeline: Planning for Level 99 Games

    • Brad has taken a more data-driven approach

    • Brad’s plans for the following year are now more informed by data from a recent survey

    • The most “popular” Level 99 Games game would be a Co-Op Dungeon Crawl set in Indines

    • We have lots of projects in the works, instead of just one or two

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 97

Level Cap Podcast: Episode 97

Episode 97 (Recorded on November 14)

BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"You go from axes to a Megaman Buster.”

  1. Marco sings the opening

  2. What We’ve Been Doing: Betrayal Legacy, Castlevania, Black Desert Online

  3. The Pipeline: Chaons in Indines

    • Chaons are from the Plane of Chaos, a relatively “new” plane on the cusp of being born.

    • Chaons are a young race and are made of “pure light and ideas.”

    • They tend to be “representations” of concepts. For example, Iri represents the concept of justice.

    • Like many other otherplanar beings, Chaons manifest as humans on Indines. They are not always female.

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 96

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Episode 96 (Recorded on November 12)


BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"The name of the game is Ragnarok Online Mobile Eternal Love.”

  1. Brad is Back! Where has he been!

  2. What We’ve Been Doing: Western Legends and Ragnarok Online Mobile Eternal Love

  3. The Pipeline: Evil Hikaru

    • Evil Hikaru is a Doppelganger who decides to "copy" Hikaru.

    • He's the opposite of everything Hikaru stands for (hence being Evil).

    • He's a joke character that's heavily based on Evil Ryu from Street Fighter.

    • Evil Hikaru can only actually "control" the power of evil. He shapes it into Elements for the sheer aesthetic of copying Hikaru.

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 95

Level Cap Podcast: Episode 95

Episode 95 (Recorded on November 7)


BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"It’s Mario Bros. with guns.”

  1. Brad is Back! Where has he been!

  2. Game Club: Megaman 11

  3. The Pipeline: Zsolt Lore

    • Zsolt is the “typical” monster hunter archetype.

    • He was definitely inspired by Belmonts, Dante, and Ragna.

    • He is a former criminal turned hunter after being saved from execution by Paladin Taisei.

    • He became part of a hunter group named “The Bloody Band” until one of his peers commits a murder, prompting the start of the Seventh Cross Game.

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 94

Level Cap Podcast: Episode 94

Episode 94 (Recorded on October 31)


BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"I feel acknowledged.”

  1. Spooky scary intros!

  2. What We've Been Doing: Smash Bros Hype Train and Hypnosis Mic

  3. The Pipeline: Conventions and 99 Heroes

    • Chris does conventions for Level 99 Games

    • There’s Youmacon, PAX Unplugged, and Dreamhack for November

    • 99 Heroes is our answer to Heroes of the Storm

    • There are 3 heroes (offense, tank, support) for each Level 99 Games IP

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 93

Level Cap Podcast: Episode 93

Episode 93 (Recorded on October 22)


BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"Why did you subject everyone to this?”

  1. Brad’s back from Japan!

  2. What We've Been Doing: The Messenger and Fell Seal: Arbiter’s Mark

  3. The Pipeline: The Future of Level 99 Games

    • Marco and Brad aren't that sad about BattleCON's last Kickstarter

    • But BattleCON means a lot to all of us

    • Level 99 Games has a few more games to publish

    • Seventh Cross and Millennium Blades: Collusion are coming next!

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover

Level Cap Podcast: Episode 92

Level Cap Podcast: Episode 92

Episode 92 (Recorded on October 17)

BattleCON Unleashed Kickstarter: https://www.kickstarter.com/projects/level99games/1206083017?ref=531290&token=59bf31bc
BCO on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
DISCORD LINK: https://discord.gg/XKY2aYj
Submit Questions here: https://goo.gl/forms/7QYgcANChHORLIfF2

"Laura’s Cool Stuff”

  1. Brad’s not here, but Laura is!

  2. What We've Been Doing: Darkest Dungeon and Ragnarok

  3. The Pipeline: Graphic Design for Board Games

    • Laura has a lot under her belt

    • She is excited the most for shaping the world of 7th Cross

    • The graphic design of card borders and other components contributes to the overall effectiveness and appeal of the component

    • Balancing this with the Gothic aesthetic, which is usually noisy and highly-detailed, has been a challenge

  4. Your questions answered and our news delivered

This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!

Music provided by Wesley Slover