The Industrial age comes to Indines
The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.
Empyreal: Spells & Steam is a rail-building board game for 2-5 Players, and plays in about 25 minutes per player. It is a perfect introduction to the rail-building genre, or for longtime fans looking for something outside of ordinary rail-building fare. Empyreal is designed by Trey Chambers and illustrated by Nokomento, the same dynamic duo behind Argent: the Consortium!
We look forward to bringing you this exciting game on Kickstarter Spring 2018!
New advancements at Argent University have brought Technomancy, a fusion of magic and science, to the forefront of everyday life. Now the race is on to secure the resources needed to power these modern machines and to connect the far corners of the continent. Regional governments, private companies, and foreign interests have all come to the eastern capital, Kor Karoli, in hopes of building a transcontinental railroad that will reach the resource-rich capital of the western desert lands, Empyreal City.
With your accomplished team of technomancers at your side, you will lay railroads to create a trade network that spans the continent. As you build, new advancements in technomancy will allow you to terraform the landscape, control the supply of resources in the world, and increase the rate of your construction to outpace rivals.
Leverage the magic and resources at your disposal to carve a path across the continent and control the future of world trade in Indines!
Technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, and so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.
The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. You'll need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.
Each rail company offers different starting spells and different terrain advantages. Dryads build more effectively through forests, while the Daemons and their ghost-trains leave a path of corruption in their wake. Build with elemental magic, forgotten ancient technology, and even alien assistance from other planes!
Blazing a Trail
Reaching new cities first will give you additional benefits, and being the first to bridge the continent will provide you with a sizable commission from your backers. However, those who build first will be more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.