Use Intrigue, Magic, and Cunning to master the Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
Players
Ages
Play Time
Learning Curve
2-5
12+
30-120 min
High
What's In The Box
35 Mage Pawns, represented by their hats in the icons in the game.
1 Archmage’s Apprentice
6 Divinity Mages
6 Mysticism Mages
6 Natural Magick Mages
4 Neutral Mages
6 Planar Studies Mages
6 Sorcery Mages
40 Plastic Coins
10 Golden Coins (equal to 5 Gold)
30 Silver Coins (equal to 1 Gold)
50 Plastic Mana Crystals
1 Consortium Board and Influence Tracker
6 Double-Sided Candidate Sheets
15 Double-Sided University Board Titles
36 Oversized Spell Cards
6 Candidate Starter Spells
5 Legendary Spells
25 Spell Cards
105 Standard Sized Cards
5 Bell Tower Offering Cards
18 Consortium Voter Cards
5 Mage Power Reference Cards
6 Round Cards
36 Supporter Cards
38 Vault Cards
1 Astronomy Tower Marker
1 First Player Marker
6 Influence Tokens
27 Intelligence Tokens
42 Loyalty Badges, 7 each in 6 different colors
60 Marks, 10 of each of 6 different colors
19 Merit Badge Tokens
4 Room Lock Markers
27 Wisdom Tokens
Use Intrigue, Magic, and Cunning to master the Consortium
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
Become a railway magnate in a beautifully rendered fantasy world!
Use mystical trains to cross a diverse landscape and gather exotic goods. Each contract you fulfill builds up your company, introducing new abilities and redefining how you play. Build the ultimate railway company and conquer the frontier—with magic!
Empyreal: Spells & Steam plays 2–6 Players and is quick to set-up and play, and easy to store. At just 20 minutes per player, the game can be described as an "express" train game, but the huge variety of options and powers mean that each game will reveal new strategies, in classic Level 99 style. It's also surprisingly confrontational and cutthroat, as the genre goes.
Only the savviest and most creative industrialist will be able to lead the world of Indines into the modern era!
Players
Ages
Play Time
Learning Curve
2-6
12+
20 min per Player
Moderate
🚂 Choose one of 6 companies and 8 captains to lead your empire!
🚂 Build your own engine with over 60 cars to traverse the landscape!
🚂 Hire over 40 Specialists to assist your operations!
🚂 Plan deliveries to snipe goods from your rivals!
🚂 A premium game with top-notch components!
🚂 Deep Gateway Game—Designed for new players and veterans alike!
What's In The Box
6 Company Folios
6 Terrain Boards
210 Train Car Minis (35 each in 6 different colors)
8 Captain Placards
67 Spellcar Tiles
51 Specialist Tiles
20 Wasteland Tiles
210 Goods Tokens (35 each in 6 different colors)
30 Demand Tiles (5 each in 6 different colors)
10 Award Tiles
12 City Stands
6 Conductor Pawns (1 each in 6 different colors)
60 Mana Crystals
1 Start Player Token
Critical Acclaim for Empyreal
“10/10. This game is phenomenal! Perfect mid-weight euro with gorgeous art, theme and components.” - A Fan on BGG
🚂 🚂 🚂
“Such a great game, with amazing production quality in every piece. It plays really smoothly and there's a lot of options turn to turn so there's a ton of strategies available and each player can have their own different path but the game can still end up super close every time.” - A Fan on BGG
🚂 🚂 🚂
"If you ever found yourself sitting around Ticket to Ride wishing you could blow up opponents' trains getting in your way, Empyreal may be for you!" - Cardboard Republic
🚂 🚂 🚂
"From a set of players new to the euro-style, Empyreal introduced the genre in an exciting way that's not overly daunting within a beautiful theme." - Critcamp
🚂 🚂 🚂
"Empyreal is a train game that feels unlike any other train game... very clever." - Roll for Crit
🚂 🚂 🚂
"Empyreal puts a whole modern twist on the train genre... and it's magical!" - Cardboard Stacker
As Above, So Below introduces two new factions to the world of Empyreal: Spells & Stem. The enigmatic Underlands Dispatch, which connects the surface world of Indines to a secret realm below; and Starchaser Rails, which links alternate dimensions and planes together through space.
Experience additional modules for Empyreal, and expand your game up to 8 players!
Two new companies: Starchaser Rails and Underlands Dispatch
Solo Automa rules with 8 different AI opponents to challenge alone or integrate into larger games.
7-player & 8-player game rules and materials
8 Metros provide new game variants to explore
Alternate captains for each of the 6 base game companies, and the two new companies.
New Specialists, new awards, and new spellcars for even more play variety!
Will you save the world, or rule it?
BattleCON is a head-to-head battle card game that simulates the action and tactics of a one-on-one fighting game. Each player chooses one fighter from among a vast, diverse cast from the World of Indines, and does battle against an opponent's fighter. Going on strong since 2011, BattleCON has since become a worldwide sensation, attracting fierce competitors from all across the globe!
BattleCON: Devastation is the biggest and most fully-featured box in BattleCON's long history. Containing 30 fighters, 5 different play modes, 6 solo/co-op dungeons, and 4 massive boss battles, Devastation is one of the most full-featured tabletop games ever realized. Now, you can experience this classic title again, fully revised and better than ever before.
Devastation of Indines is a fully stand-alone title that can be played with any other game in the BattleCON series.
Remastered Edition
This is the all-new, remastered version of the original title. We've included a few new features, never before seen in the original game.
Balance changes and templating updates
Force and Life Counters
Fighter tuckboxes
Retuned and clarified play modes
Two completely new fighters—Gar and Neuromille Kei
Current rules and other trappings associated with current BattleCON games
Contents
Each stand-alone title in the BattleCON series has its own roster of characters to master!
32 Unique Fighters
4 Special Boss Fighters
36 Tuckboxes for Fighters
6 Punchboards
1 Game Board
Several quick guides for learning the game, the scenarios, and the characters of BattleCON.
Compatibility
With this stand-alone title, you'll be able to play it with any other BattleCON product available on our store! Check out our BattleCON Collection to see what other fighters can be thrown into the mix!
Critical Acclaim
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
"10/10. Like fighting games? Like tabletop games? Then delay no longer, get this game!" - A Level 99 Games Fan on BGG
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
"10/10. One of my top five games of all time. A blast to play, so much to discover and learn. This needs more than a few sentences to do it justice. Very deserving of a 10." - A Level 99 Games Fan on BGG
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
"10/10. One of the best games I've ever played, period." - A Level 99 Games Fan on BGG
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
"10/10. I rated this a perfect 10 five years ago and I still feel that way. " - A Level 99 Games Fan on BGG
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
"10/10. Purchased on a whim after being blown away by Pixel Tactics (from the same designer), it has proven to be one of the best gaming purchases I've ever made." - A Level 99 Games Fan on BGG
The Deluxe Edition Upgrade enhances Empyreal: Spells & Steam with new, foil embossed company boards and enhanced two-tone resource tokens. While the base game is a spectacle in itself, the Deluxe Edition takes the game to new heights with incredible production quality!
Also includes a full-size artbook!
The Deluxe Edition requires Empyreal: Spells & Steam (sold separately) to play.
Use Intrigue, Magic, and Cunning to master the Consortium
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.
Card Catcher is a fun, fast, family dexterity game from Level 99 Games. You can learn it in just a moment and can play quickly with both kids and adults. Only a little basic math and dexterity are required to play.
1. Use your arm as a crane to drop the coin!
2. Win the prize the coin lands on!
3. Collect the best combination of plushies and capsules to win!