Use Intrigue, Magic, and Cunning to master the Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
Players
Ages
Play Time
Learning Curve
2-5
12+
30-120 min
High
What's In The Box
35 Mage Pawns, represented by their hats in the icons in the game.
1 Archmage’s Apprentice
6 Divinity Mages
6 Mysticism Mages
6 Natural Magick Mages
4 Neutral Mages
6 Planar Studies Mages
6 Sorcery Mages
40 Plastic Coins
10 Golden Coins (equal to 5 Gold)
30 Silver Coins (equal to 1 Gold)
50 Plastic Mana Crystals
1 Consortium Board and Influence Tracker
6 Double-Sided Candidate Sheets
15 Double-Sided University Board Titles
36 Oversized Spell Cards
6 Candidate Starter Spells
5 Legendary Spells
25 Spell Cards
105 Standard Sized Cards
5 Bell Tower Offering Cards
18 Consortium Voter Cards
5 Mage Power Reference Cards
6 Round Cards
36 Supporter Cards
38 Vault Cards
1 Astronomy Tower Marker
1 First Player Marker
6 Influence Tokens
27 Intelligence Tokens
42 Loyalty Badges, 7 each in 6 different colors
60 Marks, 10 of each of 6 different colors
19 Merit Badge Tokens
4 Room Lock Markers
27 Wisdom Tokens
Become a railway magnate in a beautifully rendered fantasy world!
Use mystical trains to cross a diverse landscape and gather exotic goods. Each contract you fulfill builds up your company, introducing new abilities and redefining how you play. Build the ultimate railway company and conquer the frontier—with magic!
Empyreal: Spells & Steam plays 2–6 Players and is quick to set-up and play, and easy to store. At just 20 minutes per player, the game can be described as an "express" train game, but the huge variety of options and powers mean that each game will reveal new strategies, in classic Level 99 style. It's also surprisingly confrontational and cutthroat, as the genre goes.
Only the savviest and most creative industrialist will be able to lead the world of Indines into the modern era!
Players
Ages
Play Time
Learning Curve
2-6
12+
20 min per Player
Moderate
🚂 Choose one of 6 companies and 8 captains to lead your empire!
🚂 Build your own engine with over 60 cars to traverse the landscape!
🚂 Hire over 40 Specialists to assist your operations!
🚂 Plan deliveries to snipe goods from your rivals!
🚂 A premium game with top-notch components!
🚂 Deep Gateway Game—Designed for new players and veterans alike!
What's In The Box
6 Company Folios
6 Terrain Boards
210 Train Car Minis (35 each in 6 different colors)
8 Captain Placards
67 Spellcar Tiles
51 Specialist Tiles
20 Wasteland Tiles
210 Goods Tokens (35 each in 6 different colors)
30 Demand Tiles (5 each in 6 different colors)
10 Award Tiles
12 City Stands
6 Conductor Pawns (1 each in 6 different colors)
60 Mana Crystals
1 Start Player Token
Critical Acclaim for Empyreal
“10/10. This game is phenomenal! Perfect mid-weight euro with gorgeous art, theme and components.” - A Fan on BGG
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“Such a great game, with amazing production quality in every piece. It plays really smoothly and there's a lot of options turn to turn so there's a ton of strategies available and each player can have their own different path but the game can still end up super close every time.” - A Fan on BGG
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"If you ever found yourself sitting around Ticket to Ride wishing you could blow up opponents' trains getting in your way, Empyreal may be for you!" - Cardboard Republic
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"From a set of players new to the euro-style, Empyreal introduced the genre in an exciting way that's not overly daunting within a beautiful theme." - Critcamp
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"Empyreal is a train game that feels unlike any other train game... very clever." - Roll for Crit
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"Empyreal puts a whole modern twist on the train genre... and it's magical!" - Cardboard Stacker
As Above, So Below introduces two new factions to the world of Empyreal: Spells & Stem. The enigmatic Underlands Dispatch, which connects the surface world of Indines to a secret realm below; and Starchaser Rails, which links alternate dimensions and planes together through space.
Experience additional modules for Empyreal, and expand your game up to 8 players!
Two new companies: Starchaser Rails and Underlands Dispatch
Solo Automa rules with 8 different AI opponents to challenge alone or integrate into larger games.
7-player & 8-player game rules and materials
8 Metros provide new game variants to explore
Alternate captains for each of the 6 base game companies, and the two new companies.
New Specialists, new awards, and new spellcars for even more play variety!
The Deluxe Edition Upgrade enhances Empyreal: Spells & Steam with new, foil embossed company boards and enhanced two-tone resource tokens. While the base game is a spectacle in itself, the Deluxe Edition takes the game to new heights with incredible production quality!
Also includes a full-size artbook!
The Deluxe Edition requires Empyreal: Spells & Steam (sold separately) to play.