Join Marco as he plays some BattleCON Wanderers Playtesting. Get a peek into the process and how we balance characters!
Help us test by joining our Discord and becoming a tester: https://discord.gg/vtFUXCb
We’ve recently moved into our new office space, but the warehouse is in disarray! Rather than hide all the clutter in a corner, we’ve decided to open the boxes for you—in the form of treasure boxes!
This season of Exceed has to have the title character in the set, but we already have Shovel Knight as a promo! How do we go about this, exactly? Well, this iteration of Shovel Knight has him working along-side his partner, Shield Knight. Taking inspiration from their gameplay together in the original game, this pair makes for a unique kind of tag fighter!
I told you you’d dig it! The wait is finally over, everyone. We’re very excited to announce that the newest season of Exceed is Shovel Knight!
We’ve partnered with Yacht Club Games to bring you a whole season of new and exciting Exceed fighters. Fight for shovelry as you jump and dig your way through 10 iconic fighters from the beloved platforming franchise!
Every Friday, starting today and for the next 4 weeks thereafter, we’re going to put one game from our shop on sale for $5 that entire week!
Click here to see what game is only $5 this week!
AEGIS is a battle game of combining robots and strategic battles. Choose your team, deploy your robots, fight against the enemy, and combine to form bigger, more powerful robots!
In the past, we’ve had a tough time with our game testing. In this article, I’m going to talk about the difficulties that we’ve had, what changes we’re making to address them, and why we chose the solutions that we did.
These changes are ultimately intended to help us get our games out on time and with higher quality. With more focused testing, we’re going to be able to deliver better games to you, and to deliver a better experience to testers as well.
Over the past few weeks, as our team has been designing and developing Collusion, I’ve been working on a “Design Manual” for the game. This is the first in a series of Design Manuals that I hope to write for each of our ongoing games. My hope is that it will be of use to playtesters, fellow designers, and fans who want to extend the game with their own content.