Gear Grid

Seventh Cross v23 - Norbett's Claw

Seventh Cross v23 - Norbett's Claw

Unlike version 22, which was a minor patch to the Tower of Ascension created in v21, our next version of Seventh Cross was more of a full revamp. This version featured heavy changes to the encounter system, as well as new options for players to activate their Gear Grids and clear the encounters. Bosses now roam the castle, providing an ongoing threat to the players.

Seventh Cross v21: The Tower of Ascension

Seventh Cross v21: The Tower of Ascension

For version 21, I created a simple scenario, the Tower of Ascension. The story centered around a sorceress who built a machine that would allow her to become a god. Now, centuries later, the machine has come to life once again... We enjoyed the tower, and I hope that some version of it will show up in the final game.

In my most recent article, I mentioned that we had a great breakthrough in the form of Gear Grids! We expanded upon that idea in the next few versions of the game, as well as refined the way that castles are laid out, how events are triggered, and how characters' monstrous forms come into play.