Development

Millennium Blades Design Manual

Millennium Blades Design Manual

Over the past few weeks, as our team has been designing and developing Collusion, I’ve been working on a “Design Manual” for the game. This is the first in a series of Design Manuals that I hope to write for each of our ongoing games. My hope is that it will be of use to playtesters, fellow designers, and fans who want to extend the game with their own content.

Temporal Odyssey: Traveler Spells

Temporal Odyssey: Traveler Spells

In Temporal Odyssey, you play as a dueling Time Traveler. Banish the opponent Time Traveler by destroying their Stability and dealing the final blow! In this post, we provide some examples of Spells and how they define each Traveler's play style.

Seventh Cross v17 - Spooky Haunted Castles

Seventh Cross v17 - Spooky Haunted Castles

Yesterday, we tested Seventh Cross v17, which was the culmination of another 3 weeks of work. I'm happy to finally report that the test went splendidly! I think we have a game structure which we can flesh out, refine, and vary enough to create a Level 99 Game on top of!