Play it on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
Marco plays Cesar as per request! See if he's a god of greatness or a god of losing! If you want to suggest a character for Marco to play, tell us in the comments below!
AEGIS is a battle game of combining robots and strategic battles. Choose your team, deploy your robots, fight against the enemy, and combine to form bigger, more powerful robots!
Monolith Arena is the spiritual successor to Portal Games’s classic Neuroshima Hex. While most things remain the same for veterans of the series, the monoliths themselves add a new dimension of play to the familiar formula.
Created by our friends over at Studio Woe, Gruff is a “tactical game of mutated monster goats.” Created by League of Legends dev-team veterans Brent and Virginia Critchfield, the game features art that is both terrifying and adorable at the same time. Gameplay is all about building your own specialized team of goats and playing out the cards in your deck to break through your opponent’s team and defeat their Shepherd.
Red Dragon Inn has been a staple of tabletop gaming for over a decade now, and we’re honored to have the chance to bring it to Millennium Blades! For those who haven’t encountered RDI before, the best way to describe it is as a gamer’s party game. There’s enough going on mechanically to satisfy an audience of experienced players, but the action is wacky and chaotic. Most of all, this is a game that was designed for fun among groups of gamer friends–a principle that we at Level 99 Games feel immense kinship with, and one which makes it a great fit for Millennium Blades!
Street Masters is a cooperative beat-em-up brawl from our friends at Blacklist Games. Last year, we had the opportunity to become part of the game ourselves by contributing three heroes from the World of Indines universe to appear as allies within the world of Street Masters. Now, we’ve decided to return the favor and bring the cast of Street Masters to one of our own games!
This is a small one, with a bunch of bugfixes and the release of our next character: Evil Hikaru! Kickstarter backers have been able to play him for a bit, but now everyone can go at it!
Evil Hikaru is now available for all players as a purchasable fighter.
Evil Hikaru's listed difficulty updated to 4, from 3.
Cesar's listed difficulty updated to 3, from 2.
Pure Evil - Power raised from -1 to +0. Pure Evil is Evil Hikaru's hardest Style to use due to lack of defenses and low Priority; this should help put the reward in line with the risk.
Devastator now hits at Range 4 if the Power debuff does not apply (at 2 or fewer tokens). Evil Hikaru's ranges are... spotty at best, and he's particularly weak when at range. Devastator is a hard Base to use due to its movement issues, but this should give him an interesting ranged option that he needs to work for.
Added: X-Range / Special Ranges now show an effect pop-up on hit to clarify that they landed a hit through special effects instead of normal range calculation.
Fixed: (Burman) Dragon's Descent dodge effect did not activate properly.
Fixed: Hail the King, Aegis, Sweet Revenge now gain Power properly when interacting with Blessing.
Updated: Seven's card evolutions were changed from End: timing to Recycle: timing.
Fixed: Evil Hikaru regain life bug with Finisher.
Fixed: Alexian's Mighty style affecting Finishers.
Fixed: At 5 clashes, the game will trigger "Auto Cleanup" to clean all statuses.
Fixed: Bug that caused some fighters to say Finisher voice lines during regular attacks.
Fixed: A bug on Mac and Linux where the card name color was grey, but was meant to be an non-grey color.
Fixed: A glitch with force effect in the UI.
Changed: How ping system works for better Disconnect detection.
Fixed: Disconnection message will no longer pop up while trying to authenticate if you take too long.