It's been quite a while since my last article on Seventh Cross's development. The game has taken a few changes, but ultimately we've shied away from making any major alterations since the last update to this blog. Here's a look at what's coming together!
Work is underway for our next big project
Empyreal: Spells and Steam!
Here's a look at what's happening in December to prepare us for the new project!
What is Empyreal: Spells & Steam?
Empyreal: Spells & Steam is a rail-building game set in Level 99 Games's World of Indines (BattleCON, Pixel Tactics, Argent), and the next major design from Trey Chambers (Argent: the Consortium).
As a captain of industry, it's your job to bring the industrial age to this world of magic. Build railways to connect key resources to your network, then supply them to cities around the world. Each magical resource you harvest will enable new technological developments that improve your capabilities. Each contract you fulfill will build up your infrastructure, leading to the development of new company-specific powers. Mine mana from the land to enable the construction of more lines, balancing the opportunities of the moment against the depleting environment and the machinations of your competitors.
Only the savviest and most creative industrialist will be able to lead the World of Indines into the modern era!
Where are we now?
With the game design for Empyreal finished up, we're now working on components and graphic designs.
Fábio Fontes has put together 8 train cars to represent the 8 companies that are playable within the World of Indines. Each of these companies has their own disposition and powers, providing a different game experience each time you play. The train cars are roughly one inch in length. Here's a list of the different companies, together with their cars!
Here are the original concept sketches for the 8 different train cars! Each company has a unique car, and Fábio has created 3D versions of those cars so that we can create miniatures to put in the game box! You can click on the cars to zoom up and get a better look!
Above, you can see rendered versions of the individual trains, as well as 'painted' renders (also kindly created by Fábio) that show what these train cars might look like if you painted them yourself!
We'll post a more formal introduction of each of the industry captains and the companies they lead in a few weeks! By that time, we should also have some visuals of the cards and game board ready to show you!
After version 21's action system proved to be a bit too obtuse, I worked to refine it v22. Version 22 of Seventh Cross led us to try and improve the encounters by simplifying them–making things a bit less narrative-heavy.
Join us for a return to the splendor, intrigue, and secrets of Argent University of Magic!
Whether you're brand new to Argent, or a returning alumni, the new project has something for you!