It's been another week of steady work, and I have plenty of new progress to share with you!
Since the Devastation storyline is fairly involved, we thought an additional art piece to capture the majestic beauty of airship travel in the World of Indines would help to establish the feeling for the game.
In the piece, you can see Runika, Shekhtur, and Eligor traveling towards their next destination. Airships aren't uncommon in the World of Indines, but it takes a skilled artificer like Runika to keep one up and running.
In order to keep everyone up-to-date on our project progress, I’ll be posting weekly updates to the BattleCON Unleashed Project! These are the same updates that will be posted weekly on the project, so if you’re already a backer there, no need to re-read them here. If you’re a late backer, or considering late backing, here’s a great place to learn about the project’s lifecycle!
Hello, all! The preview for today is a character being added to Devastations base box – Gar, the Guide to the Six Paths!
Gar is a straightforward brawler with a variety of dangerous control effects and unusually simple attack pairs. Her Styles are extremely efficient, giving her solid movement effects and other benefits when combined with her UA. And speaking of…
Today’s preview is our second stretch goal character – Andrus. The Royal Bodyguard uses two special tokens to power up his attacks, different Blade Tokens with unique effects that cycle with his attack pair just like Vanaah’s. This gives him some extra flexibility, though many of his Styles only provide their best effects if he uses them with a Blade.
Of the banned characters in Devastation, Arec was definitely the most deserving – at least after the starting position changes toned down a bit of Kaitlyn’s tremendous positioning power. His UA is one of the strongest in the game, with the ability to completely shut down a wide swath of enemy options under the guise of “fairness”, and his Styles were among the best brawling styles a fighter could ask for.
Daniel tells you how we went about fixing that.
From the very beginning, Soak has been something really hard to value in BattleCON. UA-granted Soak in particular, like on Eustace and Kallistar and Voco, is really hard to value because adding a free “and sometimes your attacks fail” to opponent kits means that if Soak UAs are strong then they feel really terrible to play against - and Voco was no exception. His character concept was originally a runaway zoner that absorbed attacks and kited opponents with life loss, requiring awkward ranges and lots of mobility.
Today’s preview is Rheye Kal, a powerful Celestial who fights by controlling the board with limited-use Seals. Each one gives her a special trick that activates when the opponent moves or is moved onto it, either disrupting their triggered abilities or giving a 3-life swing depending on who’s hitting this beat. She’s a Flight 5 Tactician specializing in surprise disables and powerful trades when the opponent least expects it, as well as some powerful burst mobility and space control.
BattleCON: Unleashed is now LIVE on Kickstarter! CLICK HERE to back it NOW!
Join us for our launch stream and watch Brad and Marco play some of the new fighters!