Play it on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
Marco tries out the new fighter: Iri! See how she plays in this video!
If you want to suggest a character for Marco to play, tell us in the comments below!
AEGIS is a battle game of combining robots and strategic battles. Choose your team, deploy your robots, fight against the enemy, and combine to form bigger, more powerful robots!
Monolith Arena is the spiritual successor to Portal Games’s classic Neuroshima Hex. While most things remain the same for veterans of the series, the monoliths themselves add a new dimension of play to the familiar formula.
Created by our friends over at Studio Woe, Gruff is a “tactical game of mutated monster goats.” Created by League of Legends dev-team veterans Brent and Virginia Critchfield, the game features art that is both terrifying and adorable at the same time. Gameplay is all about building your own specialized team of goats and playing out the cards in your deck to break through your opponent’s team and defeat their Shepherd.
Red Dragon Inn has been a staple of tabletop gaming for over a decade now, and we’re honored to have the chance to bring it to Millennium Blades! For those who haven’t encountered RDI before, the best way to describe it is as a gamer’s party game. There’s enough going on mechanically to satisfy an audience of experienced players, but the action is wacky and chaotic. Most of all, this is a game that was designed for fun among groups of gamer friends–a principle that we at Level 99 Games feel immense kinship with, and one which makes it a great fit for Millennium Blades!
Street Masters is a cooperative beat-em-up brawl from our friends at Blacklist Games. Last year, we had the opportunity to become part of the game ourselves by contributing three heroes from the World of Indines universe to appear as allies within the world of Street Masters. Now, we’ve decided to return the favor and bring the cast of Street Masters to one of our own games!
New Fighter: Iri – A Magical Girl from Space who transforms into 3 different forms to adapt to any situation! Available in the in-game store for 450 (or 1500). Season 3 Pass holders have automatically received this new fighter.
Avatar Shop – A new section of the shop is open! The Avatar Shop lets you buy different avatars to customize your profile and show your style! Simply click the “Avatars” tab in the shop to see what you can buy.
Tooltips – Keywords and effects are now explained in-game. This should make it easier to remember what everything does. Just mouse-over the cards in-game to see their tooltips.
Blistering: Now has 1 Power, from 2
Dragonbreath: Now has 1 Power, from 0. Now has "Start: You may spend 2 Firepower to deal 2 life loss the first time opponent Advances this beat." instead of its previous On Hit.
Dragon's Descent: Now has 7 Power, from 8. Now has 1 Priority, from 2.
Developer's Notes: This should flatten Burman's power curve somewhat rather than just making him constantly rely on Blistering as the key trading/beat-winning tool. In return, Dragonbreath becomes a lot more favorable at midrange while also giving him a powerful tool to punish predictable advances. Dragon's Descent change opens up more options for Burst to counter it, while slightly reducing its effectiveness. More fine-tuned changes may come later, but we want to see how this plays out.
UA: Now loses Trance equal to Level when leveling up (or hitting Level Cap), instead of all Trance.
Developer's Notes: One really awkward thing about Magdelina was that Blessing was often useless for gaining Trance, because she would lose the bonus counter if it was used too close to her leveling up. This should open up a lot more opportunities for her to play Blessing during the game. Her actual level up rate is unchanged, outside of Blessing situations.
Expulsion: Now specifies Staff -may- be moved to -unoccupied- space.
Quake: Stun guard to 3 from 4
Developer's Notes: Right now, Expulsion Caster and Expulsion Dodge make it too easy for Kimbhe to regain her Staff, essentially wiping out a lot of potential staff control the opponent could play. This should make her work a bit harder to get that constant +2 Power, and limit her ability to easily close games with Quickening's +4 Priority.
Developer's Notes: Tactical, despite having good stats, tended to be underwhelming. Part of this is the amount of power wrapped up in Silver/Implosion at the moment, and part of it is the fact Sarafina never really went in for big damage spikes. These changes give her more resources to play with in terms of cashing out Force for Power as a way to get riskier, more interesting damage as well as generally tapping up her power level.
Developer's Notes: These should make Seven's early-game a little less rough, given how risky her Ranges tend to be at the moment (how easily she can lock herself out of being able to hit). Heated was way better than Cold, so this should help Cold look a bit better in comparison too!
Linux and Mac now run on 2k Textures.
How textures are assorted for better performance.
Internal Game engine to support latest features.
Punctuation for one of Mikhail’s voice lines.
Discard pile support.
99% of how Friends Lists worked for a more optimized solution.
A bug where your shop would crash from irrelevant data.
A crash in tutorial 3.
Force gauge animation broken in some cases.
Mikhail’s voice line not playing properly.
Game's Icon and Title being incorrect.
Game getting stuck on login for some people.
Non-attacking finishers causing the character to say its voices lines the following beat.
Instant status reporting (for friends list.)
Better support from undefined crashes.
Discard a source triggers for Iri and future fighters.
A fix for viewing different shops in different builds.
A whole new animated background for the Holiday Season.
Profile caching for faster load times for friends and opponents.
This is a small one, with a bunch of bugfixes and the release of our next character: Evil Hikaru! Kickstarter backers have been able to play him for a bit, but now everyone can go at it!
Evil Hikaru is now available for all players as a purchasable fighter.
Evil Hikaru's listed difficulty updated to 4, from 3.
Cesar's listed difficulty updated to 3, from 2.
Pure Evil - Power raised from -1 to +0. Pure Evil is Evil Hikaru's hardest Style to use due to lack of defenses and low Priority; this should help put the reward in line with the risk.
Devastator now hits at Range 4 if the Power debuff does not apply (at 2 or fewer tokens). Evil Hikaru's ranges are... spotty at best, and he's particularly weak when at range. Devastator is a hard Base to use due to its movement issues, but this should give him an interesting ranged option that he needs to work for.
Added: X-Range / Special Ranges now show an effect pop-up on hit to clarify that they landed a hit through special effects instead of normal range calculation.
Fixed: (Burman) Dragon's Descent dodge effect did not activate properly.
Fixed: Hail the King, Aegis, Sweet Revenge now gain Power properly when interacting with Blessing.
Updated: Seven's card evolutions were changed from End: timing to Recycle: timing.
Fixed: Evil Hikaru regain life bug with Finisher.
Fixed: Alexian's Mighty style affecting Finishers.
Fixed: At 5 clashes, the game will trigger "Auto Cleanup" to clean all statuses.
Fixed: Bug that caused some fighters to say Finisher voice lines during regular attacks.
Fixed: A bug on Mac and Linux where the card name color was grey, but was meant to be an non-grey color.
Fixed: A glitch with force effect in the UI.
Changed: How ping system works for better Disconnect detection.
Fixed: Disconnection message will no longer pop up while trying to authenticate if you take too long.
Play it on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
Marco teaches you all an important lesson for playing BattleCON at higher levels!
Please enjoy all of our early access fighters during this launch week celebration! All fighters will be available to play from launch until midnight on Sunday, September 9th!
Play now on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/
BattleCON Online is coming to Steam next week! Get ready for the public release with previews of all 19 fighters in the launch cast! Tacticians use spatial positioning to fight at their strongest where opponents are weak. They have powerful mobility and movement denial options that can confound and disrupt foes.
BattleCON Online is coming to Steam this Friday (August 31st)! Get ready for the public release with previews of all 19 fighters in the launch cast! Heavies are the powerhouses of BattleCON. These deadly fighters wield extreme stats, allowing them to overpower and outmatch any foe who dares go toe-to-toe with them.
Marco talks to the Tournament Organizers of the upcoming Argent Arena! They discuss about their predictions and the tournament meta!
Challonge Bracket for Predictions: https://challonge.com/dw0ud6xr
We released the BattleCON Official Soundtrack on YouTube! Now, you can listen to your favorite character themes without having to play!
Share them with a friend who loves some fighting music!
Join our Official Discord to play BCO today: https://discord.gg/XKY2aYj