It's been quite a while since my last article on Seventh Cross's development. The game has taken a few changes, but ultimately we've shied away from making any major alterations since the last update to this blog. Here's a look at what's coming together!
After version 21's action system proved to be a bit too obtuse, I worked to refine it v22. Version 22 of Seventh Cross led us to try and improve the encounters by simplifying them–making things a bit less narrative-heavy.