Adventure

Seventh Cross v33-35 - Locking Down Mechanics

Seventh Cross v33-35 - Locking Down Mechanics

With the combat and exploration mechanics for Seventh Cross locked down at last, we begin working on content and gameplay. In this update, I talk about scoping out the game and organizing all this data, as well how combat stages work.

Seventh Cross v17 - Spooky Haunted Castles

Seventh Cross v17 - Spooky Haunted Castles

Yesterday, we tested Seventh Cross v17, which was the culmination of another 3 weeks of work. I'm happy to finally report that the test went splendidly! I think we have a game structure which we can flesh out, refine, and vary enough to create a Level 99 Game on top of!