In-Depth Khadath Guide "You're in my world now."


General Info

Welcome to the Khadath In-Depth Guide. In this guide, you'll learn all you need to learn about Indines' resident Planestalker! Note that this guide is NOT a substitute for experience. It's always better to go out there and play some games!

About the Author

This guide was written by me, Marco AKA TheMechanicric. I've written quite a few guides and have been teaching people BattleCON for years using videos, written guides, and general chats! I also mained Khadath for a long time.


Quick Reference


Rexan and Eli.png

Khadath really does well against characters who require specific set-ups and positioning to function properly. Dedicated melee characters such as Shekhtur often have to deal with his powerful Gate Trap. At the same time, characters with very little mobility, like Magdelina, may find Khadath really hard to catch.

As a brawler, Khadath's biggest strength is the ability to play at ranges the opponent is not good at. However, characters who are good at nearly every range, like Rexan, tend to make this hard. On the other hand, characters with a ton of defense and movement like Eligor can easily negate the usefulness of Khadath's Gate Trap.



Khadath is a heavy control character. His ability to play at nearly any range and exploit weaknesses is key to being successful with him. For this reason, I tend to call him a "brawler." Think of it this way: as a "jack of all trades," Khadath can force the opponent to play a game that they're not good at. Stay melee against rangers and stay at range against melee. Keep the pressure on with your various tricks and watch opponents crumble under your effects!

Simple Tips

  1. You're really bad on Beat 1. Without your Gate Trap, nearly half of Khadath's styles are virtually blank. Do your best to get the Gate Trap out early, but avoid being too predictable. Savvy opponents can and WILL punish you.

  2. There's more to Teleport than making opponents miss. While many new players may look at Teleport's passive dodge effect, I'd argue that this is simply a good bonus on top of the card's best effect: the End of Beats. A free board reset for you and your Gate Trap is AMAZING. Abuse it.

  3. You're a secret speedster. What many people don't realize is the fact that Khadath is a decently fast character. His Gate Trap's Priority Reduction on the opponent can be viewed as Prioirty BONUSES to Khadath. So, if the opponent is on the Trap, all of Khadath's attacks suddenly have "Priority +3." Use this knowledge to exert pressure.

  4. You're kind of a loop character. Khadath plays a game that often leaves opponents guessing between 2 hard decisions. Choosing wrong often lets Khadath not only win the beat, but also force them into the exact same situation of having 2 hard decisions. Keep this in mind when playing your attacks.


  1. Amazing hit confirm and range on styles
  2. Ability to control opponent's movement (including Dodge)
  3. Great Prioirty spread, if the opponent is near the trap
  4. Can trap people in hard 50/50 loops that can win Khadath multiple beats in a row


  1. Heavily reliant on correct positioning to be effective
  2. Lackluster stats without his Gate Trap
  3. Can't do much against characters who are comfortable with sitting on his Gate Trap
  4. Needs to make a few reads to get people into the aforementioned loop

Role on the Team

Khadath is a great character because you can drop him into virtually any team and it will work. As a "generalist" who can exploit weaknesses, he does not have a lot of bad match-ups, making him a great filler pick. More than this, Khadath serves as a great counter to any and all rushdown characters with limited movement. Shekhtur and Luc come to mind. If you desperately hate these characters, you can play Khadath to make them sad.

Card Analysis

Unique Ability

Planar Gate.png

Khadath's Unique Ability is Planar Gate. With it, he is able to summon a Gate Trap onto the board. Opponents adjacent to the trap get Priority -1. Opponents on the trap get Priority -3. On top of this, opponents who move onto the trap must end their current movement, essentially preventing it from completing.

This ability is separated into two very powerful parts. When the trap is on or adjacent to the opponent, it serves as an effective Priority bonus to Khadath, turning him from a mediocre character into a pseudo-speedster. This allows Khadath to exert pressure by constantly threatening opponents with fast attacks that stun them out of their moves. The other part of this ability is quite relevant when the Trap is not on the opponent.

The ability to effectively "corner" people using the trap is amazing. It prevents certain attacks, such as Drive, Burst, and Dodge, from being completely safe. With a correct guess, Khadath can easily shut down these plays and punish opponents.

It is important to remember that Khadath, as a control character, places opponents into hard decision loops. For example, if my opponent Bursts and my Gate Trap catches them, not only have I won this beat, I also have a distinct advantage the next beat, as they're on the Trap, giving me a HUGE Prioirty advantage. String together your advantages and use them to continuously "combo" your opponents into hard decision loops. This is the true power of Khadath.



It is important to talk about Blight first as it is, essentially, what brings the Gate Trap online in many match-ups. This means that you will likely be playing this often.

Blight gives Khadath easy access to some amazing range. Access to a Range +0~2 without drawback is a huge boon for bases like Strike and Grasp, turning them into effective "Drives." Aside from that, Drive and Shot turn into effective full-board attacks, offering Khadath a HUGE amount of versatility and options regardless of the board state.

Arguably, the best part of this attack is the Start of Beat effect, which allows you to place your Gate Trap into any space within your range. While seemingly simple, this effect has many applications. The most important one is this: you see your opponent's attack pair BEFORE you have to place the Gate Trap. This lets you place the trap in such a way that ruins your opponent's plans as much as possible Abuse this as much as possible. Just be careful of its Priority +0. Obvious attacks like Blight Strike can be EASILY clashed this way.



Much like Blight, it is also important to talk about Evactuation as it is your OTHER option to bring the Gate Trap online.

Evactuation is a mobility style that lets you retreat and leave your Gate Trap on the space you left. This lets Khadath easily catch advancing opponents, forcing them to get stuck on the Gate Trap. Not only that, but it also makes it so that opponents on your trap will never hit you.

Evacuation serves two great purposes. First, it allows Khadath easy set-up for the next beat. If the opponent advances onto the trap, they've not only missed, but they're also now on your trap, giving you a large priority advantage. On the other hand, should the opponent stay put, Khadath's set-up for an excellent Teleport beat as the trap is now between him and the attacker.

The second purpose is its ability to augment Khadath's hard decision loops. Two bases pair extremely well with this: Grasp and Snare. When the opponent is ON the trap, an Evacuation Grasp allows you to retreat, then Grasp the opponent onto your trap. If the damage didn't stun them, Evacuation's passive will make them miss! Snare on the other hand, gives Khadath great tech against opponents that are not so mobile. Since Snare prevents you from moving the Gate Trap, the Start of Beat will not move the trap, leaving it under the opponent. If the opponent does not play a fast attack, they will promptly eat 4 damage and not hit you. Either way, Evacuation has many uses and can prove to be frustrating for many opponents.



Teleport has a few key uses, making it one of Khadath's most versatile styles. I will talk about them in order of how obvious they are.

First and most obvious is the passive effect that makes opponents miss when the trap is between you and them. This is quite a powerful effect, netting Khadath a 4 life lead on average. This exerts a lot of pressure on the opponent to move ONTO your trap in order to avoid the passive. Remember this when you play attacks like Teleport Shot.

Second, this style gives Khadath a free "board reset". Since he can move the trap and himself nearly anywhere, he's able to "stack" the positioning to his favor. Most of the time, this involves teleporting to your opponent's worst range, then placing the trap in such a way that prevents them from reestablishing their preferred range. This is very powerful, but there is, however, another use for Teleport.

The last and, arguably, most powerful aspect of this attack is its contribution to your hard decision loop. In this regard, Teleport not only allows you to easily set-up the loop using its End of Beat effects, it also lets Khadath beat Bursts and other fast retreats when the opponent is on the Gate Trap.



Hunter's is Khadath's giant pay-out style and serves as another part of his hard decision loop. In fact, I'd argue it's the main component of it!

On Reveal, if the opponent is on or adjacent to the trap, Khadath gets Power and Priority +2. This is absurd. Depending on the positioning, Hunter's is effectively a +0/+2/+3 style or a +0/+2/+5 style. If you remember, the Gate Trap's Priority Penalties can technically be seen as Priority Bonuses for Khadath, making Hunter's one of the game's most well-statted styles.

These stats are what make it so scary to deal with. Many characters don't have a lot to beat an attack with +2 Power and +5 Priority. As such, they're effectively forced to play defensively. Strikes and well-defended Shots become common when you get Hunter's Online. Most characters, after all, can easily trade against Khadath, since a Hunter's play is, usually, only 5 damage. This, my friends, is where the loop begins.

Your opponents will fear eating the Hunter's, prompting them to play Strikes and Shots. However, neither of these attacks actually move them out of the Gate Trap, making them easily avoided using Evacuation Snares or Evacuation Grasps. This, then places them on the Gate Trap once more, leaving them in the same situation they started in: on the trap and fearing Hunter's.

They can, of course, still choose Burst away from you. Hunter's distinct lack of range makes it vulnerable to quick repositions like Burst. This, of course, is not safe either. Blight and Teleport now serve as natural counters to Burst plays and, in both situations, Khadath is able to, once again, leave the opponent where they started: on the trap and fearing Hunter's.

Abusing this "loop" is key to Khadath's success and is arguably the hardest thing to master with the character. However, once you do, you might find some games where your opponent loses 3-5 beats in a row, which makes things seem really unfair.



If you thought Blight had a lot of range, you haven't seen anything yet! Lure is an attack that has a ton of range. In fact, it turns ANY of Khadath's attacks into a full board ranged attack. This is, of course, balanced by its poor Power and Priority.

I, as a Khadath main, always wondered why this attack existed. It seemed awfully like a "poor man's Blight." I usually had the ability to hit opponents from far away anyway. So, that begs the question: why would I want to play Lure?

Lure's biggest appeal is the fact that its On Hit ability allows Khadath to pull the opponent as many spaces as he wants. Originally, this was only thought of as a way to bring ranged opponents closer, letting Khadath abuse their minimum range. While this is still true, Lure actually has a more "generally good" use: it enables your loop.

The loop only truly works if the opponent is near to or ON the Gate Trap. Many savvy opponents can simply avoid the loop by staying far away from your trap. That's where Lure comes in. Use the On Hit effect to drag them onto the Trap. It's as simple as that.



Snare is Khadath's unique base and it's quite an odd move. It, strangely, doesn't seem to work well with any of his styles. At most, they're "ok" pairs, but none really stand out as overly powerful. That is, all except one.

Evacuation Snare is a KEY part of Kahdath's hard decisions loop. It allows him to heavy punish slow Strikes and Shots while dodging retaliation.

Snare's other big use is its On Hit effect. Khadath's match-up against characters with easy access to Soak is kind of bad, This gives him a tool to deal with them once they get stuck in the loop.

Force Special Action (Switch)


Khadath is a character who often does not have the space or room to play Switch. Whereas some characters might have card set-ups where playing Switch would be optimal, Khadath is hard-pressed to find such a situation. Even when playing Dodge, Khadath would rather Teleport Dodge to get a perfect reposition.

As such, Switch barely finds its use when playing Khadath. If your opponent has an "unbeatable" attack that you know you can't avoid with your other styles, it might be best to simply Switch to preserve your styles. Outside of this, don't expect to be playing this often.

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Planar Crossing.png

One big gap in Khadath's game-plan is that he only truly has one way to punish people who Strike and Shot while they're on his Gate Trap: Evacuation. Once that goes down, they're almost always free to just Strike and Shot. Enter Dimensional Exile. This finisher is the ultimate punish. If they ever Shot or Strike, they DIE. It even has an effective Priority of 3 thanks to the Gate Trap, giving it just enough to beat out most Shots and Strikes!

Your opponents will do their BEST to start Bursting/Driving/Dodging away from your Gate Trap once this comes online. Use this predictability to your advantage.

Planar Crossing is an aggressive board reset. It has fairly decent stats for Khadath and lets him instantly start his loop once again. This Finisher is only ever truly useful for the board reset when the Gate Trap is quite out of position.

Rather than another board reset, think of this as another loop reset. This finisher, essentially, gives Khadath yet another way to hit the opponent out of an attack, then put them in the loop. It is, however, not as good as the range and positioning manipulation on Blight or the auto dodges on Teleport and Evacuation. Play this if you think your opponent is great at avoiding your trap. Otherwise, just Teleport Dodge instead.


Content and Editing - Marco De Santos