Operations

Stages of a Game's Lifecycle

Stages of a Game's Lifecycle

It may be surprising to learn that every publisher has their own way of tackling the complete process game publishing. It seems like the work of a designer is fairly diverse, while publishers follow a fixed map of steps. But that’s not the case at all! The process a publisher takes to bring a game to press can have just as much art and personality to it as the process of designing the game in the first place.

There is a lot of room to carve your own path and processes in the world of publishing, and the path to creating a final, finished product is quite diverse. Here’s what ours looks like!

The Playtesting Reformation

The Playtesting Reformation

In the past, we’ve had a tough time with our game testing. In this article, I’m going to talk about the difficulties that we’ve had, what changes we’re making to address them, and why we chose the solutions that we did. 

These changes are ultimately intended to help us get our games out on time and with higher quality. With more focused testing, we’re going to be able to deliver better games to you, and to deliver a better experience to testers as well.