Millennium Blades X Near and Far

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Welcome to Crossover Collusion, a series where we talk about the crossover games featured in the upcoming Millennium Blades Collusion Kickstarter. We’ll take a look at why we love these games, and how they’ve inspired the cards in their respective Millennium Blades sets!

 
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The Game

Near and Far is a story-driven adventure game by Red Raven Games. It sports an expansive story mode, with each game taking place on a different map. Each map’s layout not only provides new decisions to make during gameplay, but also a new set of quests players can interact with. Reading the quests is almost as fun as being the one that gets to make the decision during them.

The decisions players make allows for many different play styles, all of which lead to satisfying conclusions. Staying in town a bit longer to prep for the journey outside can be just as vital as hitting the road early and staking out your claim on the untamed wilds. Mining resources to build Artifacts nets a lot of points, but so does completing trade routes or defeating threats! Most actions players do bring the game to a conclusion, so every path is a valid route to victory.

 
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Why We Love It

As with is prequel, Above and Below, Red Raven has created a vibrant fantasy world that tells its story through text, art, and gameplay. It sucks you in and brings the world to life in a way that makes you forget that you’re at a game table. The signature art style of Red Raven is also on full display here, and it really sets the world’s tone.

 

Where to Get It

Near and Far is available from Red Raven Games own home page, as well as wherever fine board games are sold!

 

Translating it to Millennium Blades

To capture the narrative adventure of Near and Far, these promo cards actually cause you to pause the tournament and read an event from a separate sheet. A player gets a result for that event based on the requirements they meet listed on the event. 

These paragraph events function similarly to the events in Near and Far, but instead of meeting the requirement via dice or resource commitment, the path branches based on the current game state when the event is read. A player can play the card at one time to get one effect, or wait until the time is right to capture the other effect.

Players are free to read the events beforehand if they want to make a “decision” and play the card at a time that gets them the result they want. That said, keeping the events secret until the card is played works just fine–finding out what happens is half the fun!

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Millennium Blades: Collusion is now on Kickstarter! Come and check it out to get these cards and more!


Special thanks to Red Raven Games for allowing us to feature Near and Far in Millennium Blades!

If you’re excited about this crossover, make sure to tell Ryan “thanks” on Twitter!

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