Silly reader, there are no bad cards in MY grandpa’s deck! However, there are some cards that won’t win me tournaments in the long run!
Hello, everyone! It’s Marco again with yet another Millennium Blades Collusion article. This time, I want to explore an important aspect of the game: Collections. Collections are the "other” way of gathering Victory Points (VP) outside of straight-up winning Tournaments. In this article, we’ll explore when it’s time to abandon a deck and send it to the Realm of Shadows for points!
What’s a Collection but a Miserable Pile of Cards?
Cute game references aside, a Collection is, simply, a set of cards that fulfill a certain set of conditions. Those familiar with Poker hands will notice that Collections sort of look like Flushes. To form a Collection, one must amass a set of 2 or more cards the fulfill these conditions:
Each card must have different STAR values
All cards must share the same TYPE or ELEMENT
For a better visual, look at these sets of Cards:
Here, you can see a Animal Collection that fulfills the conditions I laid out. They all share a TYPE or ELEMENT (in this case, they all share the Animal Type) and they are all of different STAR values.
Collections tend to get exponentially harder to complete the more cards you want to put in them. This is because there’s only a limited number of certain STAR value cards of specific TYPES and ELEMENTS. As a result, you might have to invest a lot of resources into buying or trading cards just to get a Collection that’s bigger than 4 cards. However, as much as the difficulty increases, the rewards increase that much more! While a 2-card Collection is worth a measly 2 VP, an 8-card Collection is worth a whopping 21 VP!
It might be important to note that, in Tournaments, the difference between 1st and 3rd place is, on average, around 12 VP. This means that getting a sizable Collection could be just as good as, if not better than, getting FIRST PLACE in a Tournament! Therefore, trashing your current deck to form a good Collection is not entirely unheard of. In fact, many good players end up doing it EVERY Game!
Why You Trashing My Deck, Bro?
There are many reasons to “trash” your deck and use its components to form parts of a Collection. Mainly, the big reason is that you’ve moved on and found something better. Perhaps, you’ve drawn into a mystical rare card that serves as an effective build-around. For example, look at these two cards:
Doctor Balance and Shmup are quite powerful cards with game-defining effects. However, they both require a deck to support them in order to be truly effective. Doctor Balance needs to have a deck with a ton of Flip protection and Flip abuse, while Shmup needs to be paired with low STAR cards to avoid the huge point loss from her Action.
As a result, you’ll often find yourself cobbling together cards you’d never think you’d play to make these cards work, leading to the “trashing” of your current deck for a sizeable upgrade in potential Tournament wins. This is especially true for the Starter Decks, which tend to get “out-classed” after the first Tournament Phase. It is these Starter Decks that make your first or second Collection quite large!
Ready. Starter? GO! (To My Collection)
Starter Decks are a great way to bolster an early Collection due to their thematic link. To make this easier, please reference the “Redhill Mercenaries” Starter Deck:
In case it was not abundantly clear, this Starter Deck features a whole lot of Fire TYPE cards of different STAR values. In fact, you could easily form a 5-card Collection just with the cards in this set, netting you a sweet sweet 9 VP! Remember that the difference between 1st and 3rd place in the Round 1 Tournament is 9 VP.
The beauty of this is that you now have flexibility in terms of your Tournament Strategy. If the sets included in your game have many singles that support your Starter Deck’s main gimmick (in Redhill’s case, it’s Flip support), then you may want to simply sub-out some of the weaker cards for stronger ones. On the other hand, if you can’t seem to find something to bolster your Starter Deck, feel free to trash the entire thing and chop it up for Collection points. Either way, your Starter Deck proves to be quite a useful resource for you to use to get those sweet VPs. This is made even more true by the introduction of Collusion’s NPCs!
Fetch Quests but All They Ask for is Cards
NPCs crop up once again here because their inclusion in Collusion really changes a few of the dynamics ! In this case, NPCs offer you yet another way to form “sort of Collections”. NPCs tend to ask for cards that share common themes like RARITY, STAR, TYPE, or ELEMENT. This can be quite useful for you if you’ve already built-up a Collection, but have a few spare cards from your card-grabbing quest to form it!
Proxanne Counterfeit II (not to be confused with Proxanne Counterfeit III, who is a player character) wants 5 different cards of the same ELEMENT. So, say you spend a large amount of cash buying every FIRE card you could in order to form an amazing 8-card Collection. It is, hence, not too unlikely that you’ll have some extra FIRE duplicates left in your binder. This is where NPCs can give you a huge benefit.
Rather than letting the cards rot in your binder until the end times come, you can bundle them up for an NPC and get some sweet sweet VP in return! Just remember that NPCs don’t often have a good card:VP ratio. As you can see here, Proxanne Counterfeit II will give you 3 VP for 5 cards, but a 5-card collection can nab you 9 VP. The obvious trade-off, however, is that NPCs tend to be less strict than Collections, making it easier to bundle those 5 cards to begin with!
There’s a ton of NPCs with varied interests, ranging from specific RARITIES to getting specific STAR values. There are even some who care about ducks! These small, incidental bonuses could easily stack-up to give you the advantage you so desperately need to eek out that win in the end, so keep an eye out for what cards they might want!
In the end, Millennium Blades is a game that’s more than just winning Tournaments. It tries to capture the real feel of the CCG experience by letting players play into the aspects of the experience they truly enjoy. While some players like Shur play to win, Kardine might find more sparks of joy in getting a full set of FIRE cards.
Collusion expands upon this by giving players even more ways to group their cards for extra rewards. Therefore, there’s plenty of reasons to make more “Collections” and, as a result, even more reasons to BURN IT ALL and chop up your deck for some extra points outside the Tournament!
And that concludes my Collusion article for this week! I hope you enjoyed it, fellow duelist! If what I talked about sparked joy in you, I suggest backing the Millennium Blades Collusion Kickstarter! Happy gaming!