Hikaru Sorayama

"Motion, Power, Clarity, Purpose--to fight is to experience the thrill of living!"

“When you strike with the fire style, you just want to barely touch the target with the tips of your fingers. With your hand as a wedge, you inject the flame forcefully into the target’. Fire doesn’t need the help of your strength to be destructive, just the guidance of your will to find its destination.”


Hikaru is a free-spirited seeker of adventure who travels the world in search of new challenges and experiences. Treasure and fame hold no value for him. Instead, he searches for sights unseen and to test the limits of his own skills. He is good-natured and with a strong sense of personal justice, though he sometimes lacks patience and often lacks due caution. He throws himself body and spirit into whatever the task at hand is, without looking back or hesitating.

As student of geomancy--the magic of elements--who has some elemental heritage of his own, Hikaru is a fighter who utilizes the power of the world around him to aid his strength in battle. After graduating from university, Hikaru traveled around Indines and undertook many different self-directed adventures in his quest to discover his own limits and perfect an original martial arts style. 

During BattleCON: War

During the timeline of BattleCON: War, Hikaru joins his friend Khadath on a mission to find Cherri Seneca, a girl who could be the key to unleashing an alien invasion upon Indines if she is not saved in time. While Khadath is mainly interested in the mission itself, Hikaru sees the adventure as an opportunity to travel and fight alongside friends.

In order to help stand against the many threats that face Indines, and to hopefully do a little good, Hikaru teams up with a newly met friend, Rukyuk Amberdeen, and sets up the Champions of Indines Mercenary company. The Champions are dedicated to fighting powerful monsters and diffusing international threats, and are one of the few mercenary companies in Indines that do not engage in international conflicts.

Later Adventures

After the events in War and his adventures with the Champions, Hikaru decides that he does not wish to involve himself in the international war that might be coming to Indines. Instead, he joins up with an explorer's company, the Sun Chaser's Guild and embarks on a high-seas adventure that eventually leads him to the unknown continent across the great eastern sea. What adventures he finds on that voyage and on his return home are yet to be revealed.

10 Facts about Hikaru

  1. He studied Geomancy at Argent University. While his academics are mediocre, his practical skills were rated exceptionally.
  2. He is a half-elemental (Light elemental, on his father’s side). He has a younger half-sister, Sami Rekar (they have the same mother) who attends Argent as well.
  3. He is developing his own martial arts style, the Way of the Four Fists, based on the four elements. Each element focuses on a different style of striking. 
  4. He is good friends with Pendros Schalla, an upperclassman who left Argent in Hikaru’s second year. Pendros's travels across Indines were an inspiration for Hikaru to become an adventurer as well.
  5. He has a strong sense of personal justice, and can’t stand by while evil is being done.
  6. Because of his light-elemental heritage, he wakes promptly and energetically at sunrise, and becomes tired very quickly after dusk. His training can help to suppress this fatigue.
  7. He almost joined a mercenary company, the Lost Sons of Relecour, but adventuring with Khadath got in the way of that career.
  8. After his adventures in BattleCON: War, he helps Rukyuk to found the Champions of Indines Mercenary Company.
  9. He does not get along well with his stepfather, Karlton Rekar, so he avoids returning home whenever possible.
  10. He met Khadath during his first year at Argent, and the two have been close friends ever since. Between Khadath's dour personality and Hikaru's carefree disposition, the two form natural foils that balance one another out.
BattleCON: War
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