Akuma is the epitome of a high-risk, high-reward fighter. When a player picks Akuma at the character select screen, they know that they're going to have to play carefully but aggressively to maximize his advantages and minimize his weaknesses. We've built Akuma in Street Fighter Exceed to embody this risk and reward.
Hey, everyone! The new year is here and we’d like to take this moment to thank all of you, our community, for everything you do. You make these games your own in a multitude of ways: art, fanfics, and even custom characters.
In this Community Spotlight, we want to highlight another way you’ve all tried taking ownership of these games: through guides!
Dan isn't the most mainstream Street Fighter character, but there's something innately charming about his frantic, almost accidental style of fighting. In Exceed, we've captured that feel by building around Wild Swings–when a player chooses to attack blindly with the top card of their deck. Or, as we like to call it, Exceed's version of "button mashing".
Many of us are familiar with the classic Johnny/Timmy/Spike archetypes shared by Mark Rosewater in his now-famous article for Wizards of the Coast. While these archetypes work great for Magic, every company is a bit different. One of the exciting truths about being game designers is that we get to choose who we serve and who we build our games to attract.
Most of Level 99 Games’ fans fall into one of these archetypes, or are split across two of them. Aside from the three main archetypes, there is one additional meta-archetype, for a total of four. To describe them, I’ve used familiar characters from Millennium Blades, who were designed with these motivations in mind. Unlike the Rosewater archetypes, our archetypes are less about what players engage with in the games, and instead focus on why they engage with the games in the first place. And of course, we have a bit more ground to cover, since we’re designing entire game experiences and not just cards and expansions.
Hello, friends! Marco, here! Over the past few weeks, reviewers have mentioned some of our games in their 2018 summaries and con reviews. In fact, some have even reviewed our games in full videos! We thought it only be fair to give a shout-out to these creators as thanks for their mentions.
That’s what the Review Review is about! It lets you find reviews for our games; all packaged in one convenient place! Without further ado, onto the Review Review!
Guile is a powerful defensive character in Street Fighter. His charging attack style forces him to play predictively and set up moves in advance. Most of his attacks give him the opportunity to set up his next assault or to reposition himself advantageously for a follow-up, slowly breaking through enemy defenses while repelling their attacks.
It’s not too late to get a free copy of Pixel Tactics 4!
This year, our free giveaway gift is Pixel Tactics 4! Not only that, but you'll also receive a big bundle of 47 rare promotional cards from our past Pixel Tactics Kickstarter project.
Don't miss out–this free item is only available while supplies last!
v0.19 Patch Notes
New Fighter: Iri – A Magical Girl from Space who transforms into 3 different forms to adapt to any situation! Available in the in-game store for 450 (or 1500). Season 3 Pass holders have automatically received this new fighter.
Avatar Shop – A new section of the shop is open! The Avatar Shop lets you buy different avatars to customize your profile and show your style! Simply click the “Avatars” tab in the shop to see what you can buy.
Tooltips – Keywords and effects are now explained in-game. This should make it easier to remember what everything does. Just mouse-over the cards in-game to see their tooltips.
With each patch, we are constantly updating the balance and playability of fighters in BattleCON Online. Here are recent changes by our developers intended to improve the balance and competitive meta of BattleCON Online.
Blistering: Now has 1 Power, from 2
Dragonbreath: Now has 1 Power, from 0. Now has "Start: You may spend 2 Firepower to deal 2 life loss the first time opponent Advances this beat." instead of its previous On Hit.
Dragon's Descent: Now has 7 Power, from 8. Now has 1 Priority, from 2.
Developer's Notes: This should flatten Burman's power curve somewhat rather than just making him constantly rely on Blistering as the key trading/beat-winning tool. In return, Dragonbreath becomes a lot more favorable at midrange while also giving him a powerful tool to punish predictable advances. Dragon's Descent change opens up more options for Burst to counter it, while slightly reducing its effectiveness. More fine-tuned changes may come later, but we want to see how this plays out.
UA: Now loses Trance equal to Level when leveling up (or hitting Level Cap), instead of all Trance.
Developer's Notes: One really awkward thing about Magdelina was that Blessing was often useless for gaining Trance, because she would lose the bonus counter if it was used too close to her leveling up. This should open up a lot more opportunities for her to play Blessing during the game. Her actual level up rate is unchanged, outside of Blessing situations.
Expulsion: Now specifies Staff -may- be moved to -unoccupied- space.
Quake: Stun guard to 3 from 4
Developer's Notes: Right now, Expulsion Caster and Expulsion Dodge make it too easy for Kimbhe to regain her Staff, essentially wiping out a lot of potential staff control the opponent could play. This should make her work a bit harder to get that constant +2 Power, and limit her ability to easily close games with Quickening's +4 Priority.
Tactical: Now has Hit: You may spend 2 Force for +1 Power.
Locus: Now has Start: If the opponent is on your Projection, Gain 2 Force and Pull 1.
Field: Now has Hit: Gain 2 Force in addition to immobilizing opponent.
Hollow: Now has Damage: Gain 1 Force.
Silver: Now has -1 Power, +1 Priority.
Fulminating Vortex: Now has 7 Power, from 8
Ritherwhyte Infusion: Now has Hit: Gain 2 Life.
Developer's Notes: Tactical, despite having good stats, tended to be underwhelming. Part of this is the amount of power wrapped up in Silver/Implosion at the moment, and part of it is the fact Sarafina never really went in for big damage spikes. These changes give her more resources to play with in terms of cashing out Force for Power as a way to get riskier, more interesting damage as well as generally tapping up her power level.
Cold: Now has +0~1 Range.
Remote: Now has After: Advance up to 1.
Developer's Notes: These should make Seven's early-game a little less rough, given how risky her Ranges tend to be at the moment (how easily she can lock herself out of being able to hit). Heated was way better than Cold, so this should help Cold look a bit better in comparison too!
Other Bugfixes and Changes
Linux and Mac now run on 2k Textures.
How textures are assorted for better performance.
Internal Game engine to support latest features.
Punctuation for one of Mikhail’s voice lines.
Discard pile support.
99% of how Friends Lists worked for a more optimized solution.
A bug where your shop would crash from irrelevant data.
A crash in tutorial 3.
Force gauge animation broken in some cases.
Mikhail’s voice line not playing properly.
Game's Icon and Title being incorrect.
Game getting stuck on login for some people.
Non-attacking finishers causing the character to say its voices lines the following beat.
Instant status reporting (for friends list.)
Better support from undefined crashes.
Discard a source triggers for Iri and future fighters.
A fix for viewing different shops in different builds.
A whole new animated background for the Holiday Season.
Profile caching for faster load times for friends and opponents.
Chun-Li has a wide toolbox of attack to maintain position and tempo in Street Fighter, and we wanted to capture that style of play in Exceed. Chun-Li will often work for just the right position or just the right moment to strike. That patience and payoff are the keys to her focused style of play in Exceed.
Crimson Viper was first introduced in Street Fighter 4. Using an assortment of integrated gadgets to enhance her fighting style is a key motif of her style, despite the usual rule of the World Warrior tournament not allowing weapons. Our take on C. Viper is sure to make you feel like you have an unfair advantage in combat!