Indines In-Depth: Gar, Guide to the Six Paths

Welcome to Indines In-Depth, where we give you insights on a specific character. Think of this as a primer for everything about a character from one of our games. From lore to game-play, you'll find most of what you need to know here! For this week, we’re featuring Gar, Guide to the Six Paths!

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Lore

“Master Gorm said that a Guide can only show you the Paths. You must walk them yourself.”

Story

Abandoned in the Jeffrean jungles at a young age, Gar was found and raised by a group of monks. These monks trained in the Six Paths style - an ancient form of martial arts scholars believe was the basis for every martial art in Indines. She lived with these monks for many years, learning the ways of the Six Paths.

One fateful day, a bandit stole what little the group had and ran off with them. Gar gave chase, despite the monk’s warnings against it. She was able to track down the bandit, beating them up and returning what they stole. Later that night, as she was collecting firewood as punishment, she heard a huge explosion coming from the cave where she and the monks lived. She returned to find out she was too late, the bandit she had struck down had returned to destroy the cave, burying themselves and all of the monks with it. Life had shown her a new path, one without the teachings of her masters to guide her.

10 Facts About Gar

1. Gar trained under three Guides: Saiz, Uren, and Gorm. Her heavy dependence on others and constant questions made Saiz and Uren eventually refuse to teach her further.

2. She was too young to remember anything about her parents and has no desire to find them.

3. Her name comes from the sound she made when the monks first found her. She guesses she was probably trying to scare them away.

4. The stone on Gar’s back is what remains of the Guidepost - a wall of cave paintings detailing the original paths followed by the founders of the style. She carries it with her not as a reminder of her training, but because Guide Gorm told her to always keep her back straight.

5. As she was unable to learn the correct form for the third path, she uses a sling to replicate its effects.

6. Gar has zero aptitude for magic, thus her inability to learn the third path. She believes that magic users must be using some form of deception or advanced technology that she hasn’t figured out yet.

7. She has an excellent memory, which she uses to remember all of her Guides’ teachings. She believed that everything her Guides told her was a form of lesson, so she has developed a few strange habits and routines.

8. A Guide is the term given to a master of the Six Paths. As Gar is the only practicing member of the Six Paths left, she is a Guide by default. She does not believe she deserves this title, and strives to master all six Paths to earn it.

9. The Six Paths are a set of 6 forms that are meant to be tempered by your experiences, resulting in a unique style suited to each person. 

10. The first train she saw was an Afterworld Express model, so she believes all trains are soul-stealing monsters. She has managed to derail 3 trains so far.  

Gameplay

Check out how Gar’s kit works here!

Credits

Lore Section: Ithry (Joshua Van Laningham)
Gameplay section: Daniel Honig & Marco De Santos

Let's Play BattleCON Online - Making CONnections Episode 30

Play it on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/

Marco tries out some of the characters he doesn't usually play. Does it end in disaster? Find out!

If you want to suggest a character for Marco to play, tell us in the comments below!

v0.18 - Evil Hikaru Arrives!

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v0.18 Patch Notes


Welcome to Patch 0.18! 

This is a small one, with a bunch of bugfixes and the release of our next character: Evil Hikaru! Kickstarter backers have been able to play him for a bit, but now everyone can go at it!

Updates:

  • Evil Hikaru is now available for all players as a purchasable fighter.

  • Evil Hikaru's listed difficulty updated to 4, from 3.

  • Cesar's listed difficulty updated to 3, from 2.

Balance Changes:

Evil Hikaru:

  • Pure Evil - Power raised from -1 to +0. Pure Evil is Evil Hikaru's hardest Style to use due to lack of defenses and low Priority; this should help put the reward in line with the risk.

  • Devastator now hits at Range 4 if the Power debuff does not apply (at 2 or fewer tokens). Evil Hikaru's ranges are... spotty at best, and he's particularly weak when at range. Devastator is a hard Base to use due to its movement issues, but this should give him an interesting ranged option that he needs to work for.


Other Bugfixes and Changes

  • Added: X-Range / Special Ranges now show an effect pop-up on hit to clarify that they landed a hit through special effects instead of normal range calculation.

  • Fixed: (Burman) Dragon's Descent dodge effect did not activate properly.

  • Fixed: Hail the King, Aegis, Sweet Revenge now gain Power properly when interacting with Blessing.

  • Updated: Seven's card evolutions were changed from End: timing to Recycle: timing.

  • Fixed: Evil Hikaru regain life bug with Finisher.

  • Fixed: Alexian's Mighty style affecting Finishers.

  • Fixed: At 5 clashes, the game will trigger "Auto Cleanup" to clean all statuses.

  • Fixed: Bug that caused some fighters to say Finisher voice lines during regular attacks.

  • Fixed: A bug on Mac and Linux where the card name color was grey, but was meant to be an non-grey color.

  • Fixed: A glitch with force effect in the UI.

  • Changed: How ping system works for better Disconnect detection.

  • Fixed: Disconnection message will no longer pop up while trying to authenticate if you take too long.


Gar Reveal - Guide to the Six Paths

Gar Reveal - Guide to the Six Paths

Hello, all! The preview for today is a character being added to Devastations base box – Gar, the Guide to the Six Paths!

Gar is a straightforward brawler with a variety of dangerous control effects and unusually simple attack pairs. Her Styles are extremely efficient, giving her solid movement effects and other benefits when combined with her UA. And speaking of…

BattleCON Unleashed Fanwork Showcase - Week 6

BattleCON Unleashed Fanwork Showcase - Week 6

Hey, everyone! In this special post-Kickstarter update, we show-off a few more of the fanworks that were submitted to our stretch goals! We would like to thank EVERYONE for their wonderful contributions! Hopefully, you’ll get to see more of them in the Grand Chronicle!

I would like to personally thank you all for being awesome. It’s been a blast looking through all your submissions. You’re all so creative and rad!

Let's Play BattleCON Online - Making CONnections Episode 29

Play it on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/

Marco tries out some of the characters he doesn't usually play. Does it end in disaster? Find out!

If you want to suggest a character for Marco to play, tell us in the comments below!

Campaign and Legacy Elements in Seventh Cross

Campaign and Legacy Elements in Seventh Cross

In my recent posts, there was some confusion about my uses of the term 'Legacy' and 'Campaign' in Seventh Cross. I'd like to set things straight with what exactly I mean using these terms, and how they relate to the game we're making. This is also a good place to explain in more detail about the actual over-time gameplay that constitutes a 'Campaign'.

BattleCON Unleashed Fanwork Showcase - Week 5

BattleCON Unleashed Fanwork Showcase - Week 5

Hey everyone! Marco here with another fanwork showcase! We’re in our last few hours so we decided to update early. If you haven’t been featured yet, don’t worry! We’ll still be showing off the cool stuff you’ve done for a bit after the project is over!

This update also shows us that (spoiler) all our social goal characters were met! So we’re getting them all. I told you there was nothing to worry about!

Remember, you can submit your works on THIS FORM!

Andrus Reveal - The Royal Bodyguard

Andrus Reveal - The Royal Bodyguard

Today’s preview is our second stretch goal character – Andrus. The Royal Bodyguard uses two special tokens to power up his attacks, different Blade Tokens with unique effects that cycle with his attack pair just like Vanaah’s. This gives him some extra flexibility, though many of his Styles only provide their best effects if he uses them with a Blade.