EXCEED Gameplay | EXCEEDING Expectations (M. Bison VS Guile)

EXCEED Gameplay | EXCEEDING Expectations (M. Bison VS Guile)

Buy EXCEED: https://www.level99games.com/shop?category=Exceed

Join the Facebook Group: https://www.facebook.com/groups/Exceed/

Jackie's back on the show and ready to play Marco in a duel of the fates! Will Bison prevail or will he get beaten and sent home to become a family man?

BattleCON Online | Making CONnections - Episode 45 (Chill)

BattleCON Online | Making CONnections - Episode 45 (Chill)

Play it on Steam: https://store.steampowered.com/app/792570/BattleCON_Online/

Marco tries out Kallistar's buffs to explosive results! Find out who explodes in this episode!

If you want to suggest a character for Marco to play, tell us in the comments below!

BattleCON Online Year 4 Roadmap

BattleCON Online Year 4 Roadmap

With BattleCON Unleashed, Wanderers, and the Grand Chronicle Artbook coming out later on this year, we want to focus strongly on getting BattleCON Online feature-complete in time to celebrate the launch of the new tabletop game products.

So what does “Feature Complete” mean? Here’s a roadmap of our upcoming major features in BCO.

Stages of a Game's Lifecycle

Stages of a Game's Lifecycle

It may be surprising to learn that every publisher has their own way of tackling the complete process game publishing. It seems like the work of a designer is fairly diverse, while publishers follow a fixed map of steps. But that’s not the case at all! The process a publisher takes to bring a game to press can have just as much art and personality to it as the process of designing the game in the first place.

There is a lot of room to carve your own path and processes in the world of publishing, and the path to creating a final, finished product is quite diverse. Here’s what ours looks like!

The Playtesting Reformation

The Playtesting Reformation

In the past, we’ve had a tough time with our game testing. In this article, I’m going to talk about the difficulties that we’ve had, what changes we’re making to address them, and why we chose the solutions that we did. 

These changes are ultimately intended to help us get our games out on time and with higher quality. With more focused testing, we’re going to be able to deliver better games to you, and to deliver a better experience to testers as well.

Announcing Professor Treasure's Sequel!

Announcing Professor Treasure's Sequel!

The original game, Professor Treasure’s Secret Sky Castle, was originally a head-to-head puzzle game where teams of adventurers were competing to take as much treasure from the eponymous castle.

Due to the immense popularity of the first game, we have decided that it’s about time we gave the people what the want by releasing a sequel! Enter: Professor Treasure’s 1080 Snowboarding.